Mon, 24 Jul 2006 22:37:34 +0000 Start rewrite ui
unc0rr [Mon, 24 Jul 2006 22:37:34 +0000] rev 84
Start rewrite ui
Mon, 24 Jul 2006 14:03:51 +0000 - First hedgehog in team has first turn in team
unc0rr [Mon, 24 Jul 2006 14:03:51 +0000] rev 83
- First hedgehog in team has first turn in team - AI fix: let bots go to the right and... Show whether round finished with draw or team won... get rid of error message
Sun, 23 Jul 2006 21:22:44 +0000 - New fort
unc0rr [Sun, 23 Jul 2006 21:22:44 +0000] rev 82
- New fort - New weapon Fire Punch - Many small fixes
Fri, 21 Jul 2006 20:37:44 +0000 More translations
unc0rr [Fri, 21 Jul 2006 20:37:44 +0000] rev 81
More translations
Thu, 20 Jul 2006 20:11:32 +0000 - Fixed bug with hedgehog under water using rope
unc0rr [Thu, 20 Jul 2006 20:11:32 +0000] rev 80
- Fixed bug with hedgehog under water using rope - Add locale support in engine - Bots use ljump and hjump - Fix shotgun rating - Support for theme-dependent sprites - Horizon and sky can have any image size - Many small fixes
Sun, 16 Jul 2006 08:13:51 +0000 - New test map
unc0rr [Sun, 16 Jul 2006 08:13:51 +0000] rev 79
- New test map - Baseball bat - Flames - Bots can use baseball bat - Many small changes
Wed, 12 Jul 2006 15:39:58 +0000 Cluster bomb
unc0rr [Wed, 12 Jul 2006 15:39:58 +0000] rev 78
Cluster bomb
Tue, 11 Jul 2006 21:23:00 +0000 Delete two more deprecated files
unc0rr [Tue, 11 Jul 2006 21:23:00 +0000] rev 77
Delete two more deprecated files
Tue, 11 Jul 2006 21:09:06 +0000 Delete deprecated folder .)
unc0rr [Tue, 11 Jul 2006 21:09:06 +0000] rev 76
Delete deprecated folder .)
Tue, 11 Jul 2006 21:04:05 +0000 - New First Aid powerup
unc0rr [Tue, 11 Jul 2006 21:04:05 +0000] rev 75
- New First Aid powerup - New power progressbar - Less powerful Desert Eagle - Bots can use Desert Eagle - Set TurnTimeLeft to 0 when hh damaged - Bots can handle situation when ammo is over - Bots can go in different directions to reach good position, not just only go left or right - Small fixes for FillLand (use all the array) - Fixes for world geometry, get rid of one variable - Added missed in previous commit files - New test map
Sat, 08 Jul 2006 21:40:03 +0000 - Unicode support for team and hedgehogs names
unc0rr [Sat, 08 Jul 2006 21:40:03 +0000] rev 74
- Unicode support for team and hedgehogs names - Clouds move in vertical direction also - Many fixes to hedgehog physics - Support for different images in 16 and 32 bit screen resolution - Fixed bots behavior after attack - Fixed camera behavior right after the game start
Mon, 03 Jul 2006 17:46:58 +0000 - More smooth hedgehogs physics
unc0rr [Mon, 03 Jul 2006 17:46:58 +0000] rev 73
- More smooth hedgehogs physics - Use CMake build system
Thu, 29 Jun 2006 18:27:53 +0000 Basic save support in engine
unc0rr [Thu, 29 Jun 2006 18:27:53 +0000] rev 72
Basic save support in engine
Wed, 28 Jun 2006 18:27:42 +0000 - Changed falling damage scoring
unc0rr [Wed, 28 Jun 2006 18:27:42 +0000] rev 71
- Changed falling damage scoring - Update version to 0.2 - Bots avoid explosions caused by their weapon - Fix camera movement
Fri, 23 Jun 2006 20:02:41 +0000 - Many AI improvements
unc0rr [Fri, 23 Jun 2006 20:02:41 +0000] rev 70
- Many AI improvements - New 'spray objects' on generated land - Many small fixes
Tue, 20 Jun 2006 21:22:15 +0000 Show the bot thinking, when he does it after attack
unc0rr [Tue, 20 Jun 2006 21:22:15 +0000] rev 69
Show the bot thinking, when he does it after attack
Tue, 20 Jun 2006 21:21:31 +0000 Collision-related stuff
unc0rr [Tue, 20 Jun 2006 21:21:31 +0000] rev 68
Collision-related stuff
Tue, 20 Jun 2006 21:20:06 +0000 - 2 more Land templates
unc0rr [Tue, 20 Jun 2006 21:20:06 +0000] rev 67
- 2 more Land templates - prevent generated land to be outbound
Tue, 20 Jun 2006 21:18:49 +0000 Many AI improvements, bots do think in separate thread
unc0rr [Tue, 20 Jun 2006 21:18:49 +0000] rev 66
Many AI improvements, bots do think in separate thread
Tue, 20 Jun 2006 20:08:17 +0000 - Workaround on FreePascal textfiles parsing bug (indefinite loop while "read(f, a, b, c)")
unc0rr [Tue, 20 Jun 2006 20:08:17 +0000] rev 65
- Workaround on FreePascal textfiles parsing bug (indefinite loop while "read(f, a, b, c)") - Update Makefile
Wed, 14 Jun 2006 15:50:22 +0000 - Start AI rewrite
unc0rr [Wed, 14 Jun 2006 15:50:22 +0000] rev 64
- Start AI rewrite - Many small changes
Fri, 24 Feb 2006 16:06:12 +0000 Scroll added to team control widget
displacer [Fri, 24 Feb 2006 16:06:12 +0000] rev 63
Scroll added to team control widget
Sun, 05 Feb 2006 18:51:54 +0000 No more hedgehogs hung in air
unc0rr [Sun, 05 Feb 2006 18:51:54 +0000] rev 62
No more hedgehogs hung in air
Sun, 05 Feb 2006 12:48:35 +0000 colors added to teamselwidget
displacer [Sun, 05 Feb 2006 12:48:35 +0000] rev 61
colors added to teamselwidget
Sun, 05 Feb 2006 12:48:02 +0000 vector removed & teamselwidget moved to constructor
displacer [Sun, 05 Feb 2006 12:48:02 +0000] rev 60
vector removed & teamselwidget moved to constructor
Sat, 04 Feb 2006 22:37:12 +0000 Fixed compile (second try)
unc0rr [Sat, 04 Feb 2006 22:37:12 +0000] rev 59
Fixed compile (second try)
Sat, 04 Feb 2006 22:35:09 +0000 Fixed compile
unc0rr [Sat, 04 Feb 2006 22:35:09 +0000] rev 58
Fixed compile
Wed, 01 Feb 2006 20:42:53 +0000 - Fixed compiling .)
unc0rr [Wed, 01 Feb 2006 20:42:53 +0000] rev 57
- Fixed compiling .) - Fixed camera following gears
Wed, 25 Jan 2006 19:45:39 +0000 - Replaced water sprite
unc0rr [Wed, 25 Jan 2006 19:45:39 +0000] rev 56
- Replaced water sprite - Many small ammo fixes - Increased speed of placing land objects - New land template
Sat, 21 Jan 2006 16:18:19 +0000 Send run parameters by cmd line, game parameters by IPC... breaks network game
unc0rr [Sat, 21 Jan 2006 16:18:19 +0000] rev 55
Send run parameters by cmd line, game parameters by IPC... breaks network game
Fri, 20 Jan 2006 19:02:50 +0000 - Fixed game loading
unc0rr [Fri, 20 Jan 2006 19:02:50 +0000] rev 54
- Fixed game loading - New unit for graphic functions
Thu, 19 Jan 2006 21:12:20 +0000 - Fixed bubble theme object
unc0rr [Thu, 19 Jan 2006 21:12:20 +0000] rev 53
- Fixed bubble theme object - Hedgehogs are round now when checking collisions and hedgehog isn't going, increased perfomance - Gears are square when checking collisions - Ability to load map from png file - Show more clear information when fail to load file
Sun, 15 Jan 2006 23:56:47 +0000 - Rename frontend to hedgewars and compile it to engine directory
unc0rr [Sun, 15 Jan 2006 23:56:47 +0000] rev 52
- Rename frontend to hedgewars and compile it to engine directory - Added icon for windows - Added incomplete russian translation
Sun, 15 Jan 2006 23:32:58 +0000 - Get rid of hwserv and runhelper
unc0rr [Sun, 15 Jan 2006 23:32:58 +0000] rev 51
- Get rid of hwserv and runhelper - Rename hw -> hwengine - Updated copyright info - Fixed graves not reacting on explosion - Fixed fpc warning - Fill Land by another ( hope better) way - One more land template
Sun, 15 Jan 2006 23:31:34 +0000 TeamSelect widget alpha added
displacer [Sun, 15 Jan 2006 23:31:34 +0000] rev 50
TeamSelect widget alpha added
Sun, 15 Jan 2006 14:14:12 +0000 - Teams health bars sorting
unc0rr [Sun, 15 Jan 2006 14:14:12 +0000] rev 49
- Teams health bars sorting - Fixed slow walking on hedgehog - Fixed accidently disabled bots' ammo - Fixed exception when runnig engine without command line parameters - One more template
Thu, 12 Jan 2006 22:07:36 +0000 - New /skip command
unc0rr [Thu, 12 Jan 2006 22:07:36 +0000] rev 48
- New /skip command - Fixed "AI: incorrect try to switch weapon" bug
Thu, 12 Jan 2006 16:33:26 +0000 Show team health bars, without sorting yet
unc0rr [Thu, 12 Jan 2006 16:33:26 +0000] rev 47
Show team health bars, without sorting yet
Wed, 11 Jan 2006 20:01:36 +0000 - Fixed dynamit sprite
unc0rr [Wed, 11 Jan 2006 20:01:36 +0000] rev 46
- Fixed dynamit sprite - Console with autocompletion
Tue, 10 Jan 2006 22:29:51 +0000 DefaultTeam is now default to play with single and network game
displacer [Tue, 10 Jan 2006 22:29:51 +0000] rev 45
DefaultTeam is now default to play with single and network game
Tue, 10 Jan 2006 21:57:41 +0000 added default team on loading
displacer [Tue, 10 Jan 2006 21:57:41 +0000] rev 44
added default team on loading
Tue, 10 Jan 2006 19:53:18 +0000 - Removed dark pixels on the corners of health case
unc0rr [Tue, 10 Jan 2006 19:53:18 +0000] rev 43
- Removed dark pixels on the corners of health case - Cleaned up dynamite code - Dynamite sprite - Frontend shows error messages from engine (except IPC-related :) ) - changed IPC-related stuff in frontend
Mon, 09 Jan 2006 20:33:12 +0000 - Fixed console behavior
unc0rr [Mon, 09 Jan 2006 20:33:12 +0000] rev 42
- Fixed console behavior - Fixed pickhammer - Fixed bots using of shotgun and desert eagle - Fixed shotgun and desert eagle - Added health cases
Mon, 09 Jan 2006 20:29:14 +0000 - Fixed crash in IPC code
unc0rr [Mon, 09 Jan 2006 20:29:14 +0000] rev 41
- Fixed crash in IPC code - Fix exec engine by frontend
Sat, 07 Jan 2006 15:23:45 +0000 - More binds
unc0rr [Sat, 07 Jan 2006 15:23:45 +0000] rev 40
- More binds - Caching buffer fixes
Sat, 07 Jan 2006 15:21:44 +0000 - Increased FPS
unc0rr [Sat, 07 Jan 2006 15:21:44 +0000] rev 39
- Increased FPS - Dynamite, not full implemetation - Bots can use Desert Eagle - Various fixes for collisions with hhs and ammo - Simplified mine code
Thu, 05 Jan 2006 22:55:45 +0000 Better Desert Eagle and Shotgun
unc0rr [Thu, 05 Jan 2006 22:55:45 +0000] rev 38
Better Desert Eagle and Shotgun
Thu, 05 Jan 2006 15:54:22 +0000 - Properly get seed in net game
unc0rr [Thu, 05 Jan 2006 15:54:22 +0000] rev 37
- Properly get seed in net game - Changed graphics to not get different collisions array in different bit depth - Make log files of different clients look more similar in net game - Start to implement new ammo - Properly handle intersections with current hedgehog
Sat, 31 Dec 2005 13:46:49 +0000 - Anti-flood and anti-lag changes
unc0rr [Sat, 31 Dec 2005 13:46:49 +0000] rev 36
- Anti-flood and anti-lag changes - Fixed crash on connect to net server
Sat, 31 Dec 2005 13:45:09 +0000 - New rope
unc0rr [Sat, 31 Dec 2005 13:45:09 +0000] rev 35
- New rope - Increased speed in windowed mode - Surfaces with alpha channel blit poperly in windowed mode - +1 land template
Wed, 28 Dec 2005 23:34:22 +0000 fixed "hang" on first run
unc0rr [Wed, 28 Dec 2005 23:34:22 +0000] rev 34
fixed "hang" on first run
Wed, 28 Dec 2005 23:30:33 +0000 fix to compile on Linux
unc0rr [Wed, 28 Dec 2005 23:30:33 +0000] rev 33
fix to compile on Linux
Wed, 28 Dec 2005 22:18:11 +0000 With this patch the game doesn't crash when gaming by net
unc0rr [Wed, 28 Dec 2005 22:18:11 +0000] rev 32
With this patch the game doesn't crash when gaming by net
Tue, 27 Dec 2005 10:20:55 +0000 Now net game is near available, but exception occurs...
unc0rr [Tue, 27 Dec 2005 10:20:55 +0000] rev 31
Now net game is near available, but exception occurs...
Tue, 27 Dec 2005 10:19:21 +0000 - Fixed slow sprite blt
unc0rr [Tue, 27 Dec 2005 10:19:21 +0000] rev 30
- Fixed slow sprite blt - More and better land templates
Fri, 23 Dec 2005 23:14:31 +0000 More work on net game, still far from complete
unc0rr [Fri, 23 Dec 2005 23:14:31 +0000] rev 29
More work on net game, still far from complete
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