2018-11-29 |
nemo |
fix bounds check, make out of bounds air mines fall since there's no land to check them into
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2018-11-24 |
nemo |
topY too
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2018-11-23 |
nemo |
overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
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2018-11-12 |
alfadur |
stun airmines on shove
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2018-11-10 |
Wuzzy |
Remove all traces of dead code related to amStructure/gtStructure
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2018-10-05 |
Wuzzy |
Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
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2018-10-04 |
Wuzzy |
Backed out changeset 6e4e745f42bb. Devs are hating it for ... reasons
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2018-10-04 |
Wuzzy |
Fix speech bubble chat commands also applying to bots
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2018-09-12 |
alfadur |
Fix engine crash when using lasersight outside the world bounds
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2018-08-08 |
Wuzzy |
Make sure gear fuel and alt weapon overlays are always drawn on top
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2018-08-03 |
nemo |
hijack the duck for an attempted resurrection of the creeper. initial pass.
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2018-07-30 |
Wuzzy |
Make laser sight work properly through wrap world edge
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2018-07-30 |
Wuzzy |
Fix freeze ray not working through wrap world edge; add DrawLineWrapped
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2018-05-27 |
nemo |
make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
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2018-05-26 |
nemo |
Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
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2018-05-24 |
nemo |
Allow freezing airmines because whyyy not
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2018-04-17 |
Wuzzy |
Fix crash when firing portal gun at low quality graphics
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2018-03-26 |
Wuzzy |
Flying portal balls now spawn a few spark effects
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2018-03-17 |
Wuzzy |
Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
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2018-03-15 |
Wuzzy |
gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
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2018-03-15 |
Wuzzy |
Take radius into account when drawing gtGenericFaller
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2018-03-09 |
Wuzzy |
When using seduction, only show “CENSORED” text in English locale
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2018-03-07 |
Wuzzy |
Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
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2018-01-31 |
alfadur |
Machinegun. also tweaked ignore
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2017-12-05 |
nemo |
rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
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2017-10-25 |
Wuzzy |
Make gtDuck use DirAngle instead of Angle for rotation
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2017-10-10 |
Wuzzy |
Fix hog holding nothing in hand when choosing napalm or piano strike
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2017-04-28 |
alfadur |
Make hogs keep their hat when holding the baseball bat
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2017-04-22 |
Wuzzy |
Fix sniper rifle disabling laser sight utility after shooting
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2017-04-10 |
Wuzzy |
Fix dynamite sparks appearing underwater
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2017-04-10 |
Wuzzy |
Render gear timers in front of water
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2017-04-08 |
Wuzzy |
Add ammotype amDuck for rubber duck
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2017-04-08 |
Wuzzy |
Add gear gtDuck: rubber duck
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2017-01-15 |
alfadur+copherneue |
fix of offsets and size to prior commits
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2017-01-15 |
alfadur |
code changes to make the new bat animation work
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2016-11-15 |
Wuzzy |
Simplify the hat format for unanimated hats
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2016-11-09 |
nemo |
allow longer grave animations
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2016-05-10 |
nemo |
turn off sparks for drowning dynamite
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2016-01-23 |
nemo |
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
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2016-01-13 |
sheepluva |
add some dust effect to rolling/sliding hedgehogs
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2015-11-07 |
sheepluva |
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
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2015-09-13 |
nemo |
airmine hand sprite by wuzzy. totally temporary...
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2015-09-01 |
sheepluva |
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-07-19 |
sheepluva |
fix timebox sprite
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2015-06-11 |
sheepluva |
hog number display: no blinking
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2015-03-24 |
sheepluva |
rendering tweaks/cleanup cont.
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2015-03-22 |
sheepluva |
fix segfault caused by last commit if spectating
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2015-03-22 |
sheepluva |
make using hog speech a bit more comfortable
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2015-03-15 |
nemo |
Allow rope tinting
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2015-02-14 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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2015-01-24 |
nemo |
Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
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2015-01-18 |
nemo |
more tweakery
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2015-01-18 |
nemo |
radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
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2015-01-18 |
nemo |
Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
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2015-01-16 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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2014-12-16 |
nemo |
just in case. one more nil check
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2014-12-16 |
nemo |
aaaand where it was actually crashing
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2014-11-29 |
sheepluva |
some more fixing
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2014-11-29 |
sheepluva |
fix some pas2c related issues
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