hedgewars/SDLh.pas
2009-11-20 koda trailing mods from previous commit
2009-11-20 koda revamped file access and debug display
2009-11-14 koda fix wrong ttf blending in ppc
2009-11-13 koda JS patch to (really) activate Vsync
2009-11-13 koda add option for vsync -- good results on mac and linux, should be harmless on others (please test)
2009-11-06 koda updated build files for macosx and optimization system
2009-11-05 koda fix iphone build
2009-11-05 koda revamped SDLh.pas
2009-11-05 koda move compiler directives to standard pascal
2009-10-29 koda fix missing land on ppc
2009-10-26 koda other controls implementation + sdlh revisited (once again)
2009-10-25 koda touch control completely revamped
2009-10-25 koda added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
2009-10-24 koda more updates on touch input/control
2009-10-22 koda update color management for new sdl_image on mac
2009-10-20 koda WE HAVE TOUCH INPUT
2009-10-17 koda remove the svg dependency
2009-10-17 koda revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
2009-10-16 unc0rr Fix mouse problem when focus is lost
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
2009-09-22 koda converts some gl calls to gles
2009-09-10 unc0rr - Implement zoom reset
2009-09-10 nemo Strip trailing spaces
2009-07-11 koda -fix bamboo theme (unsupported color profile)
2009-07-11 koda hypothetical opengles improvements
2009-07-11 koda accessory stuff for iphone
2009-07-10 koda fix a binding that was preveting to display anything else besides hogs on iphone
2009-07-10 koda real fix for iphone color (reverting previous commit)
2009-07-08 koda initial support for touch input
2009-07-07 koda completes removal of wav files, updates SDLh and adds DEBUGFILE to hwengine when compiled in Debug mode
2009-07-07 koda -Removal of older WAV files, now useless thanks to OpenAL
2009-06-28 nemo koda/Smaxx changes to openal for crossplatform building
2009-06-24 unc0rr koda's OpenAL conversion:
2009-06-18 nemo Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
2009-06-11 unc0rr Patch by koda:
2009-04-30 unc0rr nemo's great patch:
2009-04-14 unc0rr koda's patch
2009-04-07 unc0rr patch by koda
2009-03-23 unc0rr patch by koda:
2009-03-22 unc0rr Apply koda's OpenGL ES compatibility patch
2009-03-18 unc0rr Patch by koda
2009-03-10 unc0rr a patch
2009-02-21 unc0rr Patch by koda to better support Mac OS X
2009-01-19 unc0rr Patch by nemo (polished by me)
2008-12-30 unc0rr Patch for engine to successfully build on Mac OS X by Michael Schindler
2008-08-16 unc0rr Play music in menu also, with fading effects when run game
2008-07-27 unc0rr Add ability to resize engine's window
2008-07-07 unc0rr Update copyright headers a bit
2008-05-24 unc0rr - Start chat implementation: chat strings are on the screen
2008-04-27 unc0rr Update copyright info in source files headers
2008-02-01 unc0rr - Store sky color in theme cfg file
2008-01-25 unc0rr Some further work on switching to OpenGL rendering
2008-01-25 unc0rr Start conversion to OpenGL rendering
2007-03-19 unc0rr Use freepascal's routines to manipulate threads
2007-02-20 unc0rr - Proper fix to get network byte order
2007-02-20 unc0rr Do not use SDL_Net's to/from network byte order conversion functions
2007-02-11 unc0rr AI thinks in separate thread
2007-02-11 unc0rr Delphi mode off
2007-02-01 unc0rr Support unicode input for chat
2007-01-23 unc0rr - New Land Generator
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