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hedgewars/uWorld.pas
2010-02-04
smxx
Server:
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2010-01-31
smxx
Engine:
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2010-01-30
koda
redo LANDSCAPE MODE in a saner way with lots of fps
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2010-01-26
koda
complete the replacement of init/free wrappers for every unit
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2010-01-24
nemo
Palewolf's smoke traces for fire.
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2010-01-24
nemo
Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
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2010-01-24
nemo
Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
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2010-01-18
koda
replace initialization/finalization statements with custom init functions
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2010-01-07
koda
additional modifications for touch input
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2010-01-03
koda
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
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2009-12-24
koda
regression, powerpc colors working again
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2009-12-18
koda
complete transition of longword->sdl_color for TTF bindings
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2009-11-20
koda
revamped file access and debug display
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2009-11-14
koda
fix wrong ttf blending in ppc
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2009-11-09
koda
add a x86_64 mac target
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2009-11-05
koda
move compiler directives to standard pascal
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2009-10-25
koda
touch control completely revamped
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2009-10-25
koda
convert 24 bits images to 32 (faster to manage)
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2009-10-25
koda
completes touch input/control (problems with moving camera)
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2009-10-24
koda
more updates on touch input/control
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2009-10-20
koda
evil math strikes again
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2009-10-20
koda
ifdefs all the way
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2009-10-20
koda
WE HAVE TOUCH INPUT
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2009-10-18
unc0rr
Smaxx: fix water sprites rendering
0.9.12-release
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2009-10-16
unc0rr
Fix warning
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2009-10-14
koda
Smaxx's updated german translation + texture gap fixes + updated room list
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2009-10-12
unc0rr
Smaxx: less hacks
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2009-10-12
unc0rr
Huge Smaxx patch with some fixes by me:
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2009-10-12
unc0rr
- Fix camera area with different zoom levels
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2009-10-10
koda
fix that nasty "Pascal Internal Error" when compiling
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