hedgewars/uAI.pas
2008-07-07 unc0rr Update copyright headers a bit
2008-05-18 unc0rr - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
2008-05-17 unc0rr Fix 'AI may break demos playing' message while loading saves
2008-04-27 unc0rr Update copyright info in source files headers
2008-02-25 unc0rr Make AI aware of new high jump technique (there's still an issue with two successive jumps)
2008-01-20 unc0rr Oops, this is right fix for assert
2008-01-20 unc0rr - Small cleanup
2007-12-16 unc0rr Fix AI breaking demos and saves in some cases
2007-09-21 unc0rr Add CurrentHedgehog variable which simplifies code
2007-09-18 unc0rr Fix THandle -> TThreadID
2007-07-08 unc0rr - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
2007-07-02 unc0rr Fix some warnings
2007-07-01 unc0rr Fix AI jumping to wrong direction on the turn start
2007-07-01 unc0rr - Better randomness of placing hedgehogs on the land
2007-06-17 unc0rr - Get rid of ammoProp_AttackInFall and gstFalling
2007-05-26 unc0rr Tags with current damage
2007-05-07 unc0rr Bots know shotgun behavior better
2007-05-06 unc0rr Now really fix compilation
2007-05-06 unc0rr Fix compilation on 64bit arch
2007-05-05 unc0rr - A good implementation of shotgun
2007-03-19 unc0rr Use freepascal's routines to manipulate threads
2007-03-17 unc0rr - Get rid of operator := to have GPC support
2007-02-14 unc0rr Now really proper fix
2007-02-14 unc0rr - Fix bad fix from previous revision .)
2007-02-13 unc0rr Fix hedgehog stopping after picking up bonus box
2007-02-13 unc0rr Fix bugs:
2007-02-11 unc0rr Many small improvements
2007-02-11 unc0rr AI thinks in separate thread
2007-02-10 unc0rr - Better AI thinking behavior
2007-02-05 unc0rr Update copyright information
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