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hedgewars/uAI.pas
2008-07-07
unc0rr
Update copyright headers a bit
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2008-05-18
unc0rr
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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2008-05-17
unc0rr
Fix 'AI may break demos playing' message while loading saves
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2008-04-27
unc0rr
Update copyright info in source files headers
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2008-02-25
unc0rr
Make AI aware of new high jump technique (there's still an issue with two successive jumps)
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2008-01-20
unc0rr
Oops, this is right fix for assert
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2008-01-20
unc0rr
- Small cleanup
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2007-12-16
unc0rr
Fix AI breaking demos and saves in some cases
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2007-09-21
unc0rr
Add CurrentHedgehog variable which simplifies code
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2007-09-18
unc0rr
Fix THandle -> TThreadID
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2007-07-08
unc0rr
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
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2007-07-02
unc0rr
Fix some warnings
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2007-07-01
unc0rr
Fix AI jumping to wrong direction on the turn start
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2007-07-01
unc0rr
- Better randomness of placing hedgehogs on the land
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2007-06-17
unc0rr
- Get rid of ammoProp_AttackInFall and gstFalling
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2007-05-26
unc0rr
Tags with current damage
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2007-05-07
unc0rr
Bots know shotgun behavior better
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2007-05-06
unc0rr
Now really fix compilation
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2007-05-06
unc0rr
Fix compilation on 64bit arch
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2007-05-05
unc0rr
- A good implementation of shotgun
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2007-03-19
unc0rr
Use freepascal's routines to manipulate threads
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2007-03-17
unc0rr
- Get rid of operator := to have GPC support
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2007-02-14
unc0rr
Now really proper fix
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2007-02-14
unc0rr
- Fix bad fix from previous revision .)
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2007-02-13
unc0rr
Fix hedgehog stopping after picking up bonus box
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2007-02-13
unc0rr
Fix bugs:
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2007-02-11
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Many small improvements
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2007-02-11
unc0rr
AI thinks in separate thread
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2007-02-10
unc0rr
- Better AI thinking behavior
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2007-02-05
unc0rr
Update copyright information
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