hedgewars/uTypes.pas
2011-06-30 unc0rr Tiny optimization: convert smooth wind indicator change gear into visual gear
2011-06-26 nemo bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
2011-06-26 nemo Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
2011-05-05 unc0rr Some improvements on stats subsystem
2011-05-02 nemo Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
2011-04-10 nemo rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
2011-04-08 sheepluva //
2011-04-07 nemo For mikade - bit more flexibility in script captions
2011-03-29 nemo mikade really likes the snow dust
2011-03-28 unc0rr Colin Rice
2011-03-19 nemo Landgun, first pass. At sdw's request.
2011-03-19 Henek some final work and buggfix for Tag Team, it is now playable
2011-03-17 Henek added game mode Tag Team, mostly untested, please test :)
2011-03-02 nemo add victory/flawless victory sounds. untested
2011-03-01 koda Happy 2011 :)
2011-02-26 koda usound: added function for loops with fade in and out
2011-01-29 Henek added dummy for tardis and ugly icons for tardis and structure
2011-01-29 Henek still in developement take on adding structures, working hiding of hogs and ejecting them later.
2011-01-04 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
2011-01-02 sheepluva display caption for ammotype amNothing when switched to so that players know what just happened
2010-12-30 Henek added also splash and droplets to sd and refactored theme.cfg, not all themes updated
2010-12-29 Henek sudden death: now having theme support, still some work though with config
2010-12-28 Henek sudden death, now with visual and audial effects :D
2010-12-22 nemo A very very basic snow implementation
2010-12-22 Henek added density for gears used in gfMoreWind, needs alot of tweaking
2010-12-20 nemo Snowball weapon
2010-12-04 koda more retina support and multitasking support
2010-11-26 nemo add a uid to VGs for purpose of Lua manipulation
2010-11-26 nemo Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
2010-11-18 unC0Rr No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
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