hedgewars/uScript.pas
Thu, 10 Jan 2013 22:59:46 +0400 martin_bede Fix tons of warnings
Wed, 09 Jan 2013 10:16:10 +0400 unc0rr Fix build
Tue, 08 Jan 2013 00:40:20 +0400 martin_bede lua API functions to enable or disable game flags
Tue, 25 Dec 2012 04:45:22 +0100 koda update branch with default webgl
Wed, 05 Dec 2012 13:31:08 -0500 nemo kinda treat graves like hedgehogs for the purpose of looking up hog info flibqtfrontend
Thu, 29 Nov 2012 23:23:19 -0500 Joe Doyle (Ginto8) Move global variables to units that use them
Thu, 22 Nov 2012 00:41:53 +0100 koda updated branch webgl
Tue, 20 Nov 2012 23:09:17 +0400 unc0rr Fix build
Tue, 20 Nov 2012 18:33:09 +0100 koda physfs compilation on windows
Mon, 19 Nov 2012 00:49:24 +0100 koda linking phsyfs on osx
Sat, 17 Nov 2012 00:41:30 +0400 unc0rr We need custom script loading function in lua now physfslayer
Sat, 17 Nov 2012 00:01:06 +0400 unc0rr Implement reader in C ffs physfslayer
Fri, 16 Nov 2012 00:46:33 +0400 unc0rr Script loading via physfs which doesn't work: physfslayer
Sun, 11 Nov 2012 17:15:19 +0100 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
Wed, 14 Nov 2012 22:45:36 +0400 unc0rr Get rid of Pathz and UserPathz physfslayer
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