hedgewars/uFLNetProtocol.pas
Thu, 10 Dec 2015 00:33:45 +0300 unc0rr - Use queues instead of single buffer to communicate between threads qmlfrontend
Mon, 07 Dec 2015 00:05:41 +0300 unc0rr Client flags handling implementation start qmlfrontend
Sun, 06 Dec 2015 19:56:33 +0300 unc0rr - Send team to net qmlfrontend
Sat, 05 Dec 2015 16:14:59 +0300 unc0rr - Hedgehogs number display qmlfrontend
Thu, 03 Dec 2015 23:59:06 +0300 unc0rr - Accept team and team color from net qmlfrontend
Wed, 02 Dec 2015 22:30:13 +0300 unc0rr Fix LEFT command handling qmlfrontend
Wed, 02 Dec 2015 22:21:23 +0300 unc0rr Accept scheme from net qmlfrontend
Tue, 01 Dec 2015 23:37:10 +0300 unc0rr Accept ammo scheme from network qmlfrontend
Tue, 01 Dec 2015 19:49:59 +0300 unc0rr Fix FULLMAPCONFIG handling qmlfrontend
Mon, 30 Nov 2015 23:25:18 +0300 unc0rr - Implement engine runs queue qmlfrontend
Sat, 28 Nov 2015 00:18:04 +0300 unc0rr Handle some CFG parameters qmlfrontend
Wed, 25 Nov 2015 22:10:01 +0300 unc0rr Some game config methods and signals qmlfrontend
Wed, 25 Nov 2015 21:31:30 +0300 unc0rr UI knowns local player nickname qmlfrontend
Tue, 24 Nov 2015 20:19:00 +0300 unc0rr Apply generated code to .pas files, fix FULLMAPCONFIG handling qmlfrontend
Sun, 22 Nov 2015 18:06:32 +0300 unc0rr Another approach to parsing two-lines protocol commands qmlfrontend
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