hedgewars/uStore.pas
2010-06-26 nemo Flag dimensions with booleans instead of using 0.
2010-06-23 nemo New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
2010-06-20 koda some memory caring code
2010-06-20 koda fix zoom smoothness
2010-06-17 koda now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
2010-06-17 nemo Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
2010-06-03 smxx Engine:
2010-06-02 koda a bunch of minor stuff
2010-05-16 koda update sdl functions to latest revision
2010-05-07 smxx Engine:
2010-05-02 smxx Engine:
2010-05-02 koda js' patch that restores Vsync on snow leopard
2010-05-01 koda Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
2010-05-01 smxx Engine:
2010-05-01 sheepluva * added some comments
2010-04-29 smxx Engine:
2010-04-29 smxx Engine:
2010-04-15 smxx Engine:
2010-04-10 smxx Frontend:
2010-04-09 nemo Skip loading of splashes
2010-03-30 smxx Frontend:
2010-03-30 nemo prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
2010-03-29 koda just some very sane stuff for the iphone port (plus some macro on pascal files)
2010-03-26 smxx Engine:
2010-03-21 koda fix a small leak
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-20 koda update project for ipad target
2010-03-17 koda restore compilation on simulator and device
2010-03-06 smxx Engine:
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
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