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hedgewars/uStore.pas
2010-06-26
nemo
Flag dimensions with booleans instead of using 0.
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2010-06-23
nemo
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
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2010-06-20
koda
some memory caring code
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2010-06-20
koda
fix zoom smoothness
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2010-06-17
koda
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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2010-06-17
nemo
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
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2010-06-03
smxx
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2010-06-02
koda
a bunch of minor stuff
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2010-05-16
koda
update sdl functions to latest revision
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2010-05-07
smxx
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2010-05-02
smxx
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2010-05-02
koda
js' patch that restores Vsync on snow leopard
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2010-05-01
koda
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
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2010-05-01
smxx
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2010-05-01
sheepluva
* added some comments
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2010-04-29
smxx
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2010-04-29
smxx
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2010-04-15
smxx
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2010-04-10
smxx
Frontend:
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2010-04-09
nemo
Skip loading of splashes
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2010-03-30
smxx
Frontend:
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2010-03-30
nemo
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
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2010-03-29
koda
just some very sane stuff for the iphone port (plus some macro on pascal files)
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2010-03-26
smxx
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2010-03-21
koda
fix a small leak
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2010-03-21
unc0rr
In pascal unit is a namespace
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2010-03-20
koda
update project for ipad target
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2010-03-17
koda
restore compilation on simulator and device
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2010-03-06
smxx
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2010-03-06
unc0rr
Replace tabs with spaces using 'expand -t 4' command
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