hedgewars/uGears.pas
Tue, 20 Sep 2011 20:52:04 -0400 nemo Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
Sun, 18 Sep 2011 16:46:26 +0200 sheepluva set a default value for density that shouldn't lead to div by 0 0.9.16
Sun, 11 Sep 2011 21:32:49 -0400 nemo uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
Sun, 11 Sep 2011 21:30:42 -0400 nemo Since we are tweaking molotov. make the flame flickery and add a drowning frame
Sun, 11 Sep 2011 13:16:01 -0400 nemo Man, checking it at end of turn was just tidier :(
Sun, 11 Sep 2011 13:12:52 -0400 nemo better?
Sun, 11 Sep 2011 11:09:28 -0400 nemo Also this
Thu, 08 Sep 2011 13:01:20 -0400 nemo Restore hog on team gone
Thu, 08 Sep 2011 17:59:19 +0400 unc0rr Fix loading from save desync
Thu, 08 Sep 2011 00:29:01 -0400 nemo remove debug message, clear a couple of global gear references if appropriate, fix control script
Fri, 02 Sep 2011 19:06:05 -0400 nemo tweak to avoid jaggies
Wed, 31 Aug 2011 01:17:14 -0400 nemo adjust Z order so crosshairs are on top of hogs, grenades behind explosives
Wed, 31 Aug 2011 00:58:48 -0400 nemo more proper implementation of TARDIS
Sat, 27 Aug 2011 17:53:35 -0400 nemo Prevent flakes from drawing if they spawn in land
Sat, 27 Aug 2011 12:52:54 -0400 nemo Try reenabling landbacktex to see how it behaves with current pixel rules
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