Wed, 17 Aug 2011 12:32:40 +0200 merge hedgeroid
Xeli [Wed, 17 Aug 2011 12:32:40 +0200] rev 5587
merge
Wed, 17 Aug 2011 10:58:00 -0400 Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo [Wed, 17 Aug 2011 10:58:00 -0400] rev 5586
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
Wed, 17 Aug 2011 00:11:57 -0400 Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
nemo [Wed, 17 Aug 2011 00:11:57 -0400] rev 5585
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
Tue, 16 Aug 2011 23:02:27 -0400 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo [Tue, 16 Aug 2011 23:02:27 -0400] rev 5584
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
Tue, 16 Aug 2011 21:37:10 -0400 At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
nemo [Tue, 16 Aug 2011 21:37:10 -0400] rev 5583
At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
Tue, 16 Aug 2011 21:57:58 +0400 Properly implement slot, connect signal from the object which actually sends it to the slot
unc0rr [Tue, 16 Aug 2011 21:57:58 +0400] rev 5582
Properly implement slot, connect signal from the object which actually sends it to the slot
Mon, 15 Aug 2011 16:57:36 -0400 Check for dX too
nemo [Mon, 15 Aug 2011 16:57:36 -0400] rev 5581
Check for dX too
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