2012-07-06 |
Stepan777 |
merge
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2012-07-03 |
unc0rr |
- Don't call Length() on variable size arrays
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2012-07-10 |
Wolfgang Steffens |
Added auto cropping to atlasing
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2012-06-25 |
Wolfgang Steffens |
using atlas for rendering now
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2012-06-25 |
Wolfgang Steffens |
retaining SDL surfaces in order to allow recreating atlases from scratch without
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2012-06-25 |
Wolfgang Steffens |
Merge
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2012-06-24 |
Stepan777 |
merge
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2012-06-24 |
nemo |
Second part of the change. Make collision check use the new mask bit.
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2012-06-07 |
Stepan777 |
merge
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2012-06-06 |
Xeli |
first attempt at implementing support for keys with modifiers
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2012-06-04 |
Stepan777 |
here it is
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2012-05-25 |
Wolfgang Steffens |
initial GLSL1.2 test version
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2012-05-22 |
Wolfgang Steffens |
Replaced matrix related FFP code with explicit matrix calculations.
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2012-05-14 |
Wolfgang Steffens |
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
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2012-05-09 |
unc0rr |
(PointerTo (SimpleType _)) could be a pointer to a non-struct type
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2012-05-03 |
koda |
HAPPY 7000th COMMIT HEDGEWARS
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2012-05-03 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
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2012-05-02 |
nemo |
Initial stub for freezer
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2012-04-29 |
Xeli |
target using the utility button, this fixes bee
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2012-04-14 |
unc0rr |
More string types
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2012-04-14 |
unc0rr |
Get rid of TGearsType to simplify pas2c
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2012-03-23 |
Xeli |
first part of the utilitywidget (grenade timer/swap hogs) code
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2012-02-18 |
Xeli |
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
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2012-02-17 |
Xeli |
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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2012-02-17 |
koda |
the most important commit of the year
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2012-02-17 |
koda |
refactored a few types involved in the touch interface and corrected a few invisible mistakes
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2012-02-17 |
koda |
and of course fix build for sdl 1.2
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2012-02-16 |
koda |
carried out some cosmetic TODOs in uTouch
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2012-02-16 |
Xeli |
added translate/fade animations for OnScreenWidgets
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2012-02-15 |
koda |
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
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2012-02-15 |
koda |
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
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2012-02-12 |
koda |
add keywords for landscape ammomenu and touch interface
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2012-02-06 |
Xeli |
show buttons on the screen, similar to the iOS overlay
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2012-02-05 |
nemo |
add individual hog healths to team health bar
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2012-01-28 |
koda |
minor cleanup, gather AMSlotSize in uConsts
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-11-25 |
unc0rr |
Help parser a bit
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2011-11-12 |
Xeli |
merge...i think
hedgeroid
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2011-11-05 |
unc0rr |
A try to improve parser move (has regressions)
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2011-09-25 |
koda |
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
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2011-09-25 |
Xeli |
merge
hedgeroid
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2011-09-19 |
koda |
this reintroduces the gsSuspend state to fix multitasking on ios
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2011-09-09 |
Xeli |
merge
hedgeroid
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2011-09-02 |
nemo |
*sigh* I suppose I'd best avoid those trademarks...
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2011-09-01 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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2011-08-31 |
nemo |
more proper implementation of TARDIS
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2011-08-23 |
koda |
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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2011-08-24 |
= Xeli |
merg with the latest rev of 22nd (end of GSoC)
hedgeroid
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2011-08-21 |
Xeli |
merge
hedgeroid
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2011-08-21 |
Xeli |
Removed chinese font
hedgeroid
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2011-08-21 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
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2011-08-20 |
Xeli |
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
hedgeroid
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2011-08-20 |
nemo |
This really should have been a TPoint for consistency
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2011-08-17 |
nemo |
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
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2011-08-14 |
nemo |
Use same visual gear for health tags and hearts.
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2011-08-14 |
nemo |
Seduction animation. New visual gear type.
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2011-08-07 |
nemo |
This should make bee/airstrikes play nicer with infinite attack mode
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2011-08-05 |
grammickj |
New sounds: mudball, mine bounce, hammer
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2011-06-30 |
unc0rr |
Tiny optimization: convert smooth wind indicator change gear into visual gear
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2011-06-26 |
nemo |
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
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