hedgewars/uGearsHandlersMess.pas
2013-10-13 nemo make wrapping nicer when there's collision
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-10-10 nemo Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
2013-10-03 nemo couple more wrap calls. freezer still doesn't propagate properly. mostly due to
2013-10-03 nemo add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
2013-09-30 nemo move border back a bit from left/right bounds, bee tweak
2013-09-29 nemo Make a few more gears honour world edge checks
2013-09-29 nemo partial implementation of non-infinite world (edge wrap/warp/bounce)
2013-09-28 nemo was a bit hard to read
2013-08-13 nemo I'm guessing this takes care of issue #689
2013-07-20 nemo crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
2013-07-18 nemo oups. accidentally dropped health check
2013-07-01 nemo bug #668 + reorder conditions for kick slightly, to call the math last
2013-06-27 nemo Make add/delete consistent (this has bugged me for so long)
2013-06-27 unc0rr Merge
2013-06-27 unc0rr Refactoring: get rid of GSHandlers.inc
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