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hedgewars/uGearsHandlersMess.pas
2013-10-13
nemo
make wrapping nicer when there's collision
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2013-10-11
koda
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-10-10
nemo
Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
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2013-10-03
nemo
couple more wrap calls. freezer still doesn't propagate properly. mostly due to
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2013-10-03
nemo
add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
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2013-09-30
nemo
move border back a bit from left/right bounds, bee tweak
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2013-09-29
nemo
Make a few more gears honour world edge checks
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2013-09-29
nemo
partial implementation of non-infinite world (edge wrap/warp/bounce)
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2013-09-28
nemo
was a bit hard to read
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2013-08-13
nemo
I'm guessing this takes care of issue #689
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2013-07-20
nemo
crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
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2013-07-18
nemo
oups. accidentally dropped health check
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2013-07-01
nemo
bug #668 + reorder conditions for kick slightly, to call the math last
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2013-06-27
nemo
Make add/delete consistent (this has bugged me for so long)
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2013-06-27
unc0rr
Merge
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2013-06-27
unc0rr
Refactoring: get rid of GSHandlers.inc
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