2017-04-10 |
Wuzzy |
Fix syntax error in uGearsUtils
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2017-04-10 |
Wuzzy |
Play different bounce sound for rubber duck
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2017-04-06 |
Wuzzy |
Set turn time to 0 when current hog drowns
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2017-04-06 |
Wuzzy |
Fix enemy saying “Missed” when poisoned w/o damage
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2017-04-06 |
Wuzzy |
More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
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2017-03-20 |
nemo |
sanity cutoff for splash sound
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2016-11-23 |
Wuzzy |
Fix game extremely slowing down if hog collects crate with huge health, or vampire gets huge health.
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2016-10-03 |
nemo |
Make frozen hogs poison immune
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2016-09-15 |
sheepluva |
Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
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2016-09-15 |
sheepluva |
Lua API: IsHogLocal(gearUid)
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2016-05-15 |
unc0rr |
- Use IntToStr() in preference to Str()
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2016-04-27 |
sheepluva |
make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
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2016-02-16 |
sheepluva |
apply to deagle and sniper only
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2016-02-16 |
sheepluva |
disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
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2016-01-01 |
nemo |
add 32px to top offset
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2015-12-31 |
nemo |
Tweak the hole carving to become less agressive about spacing if random points keep failing.
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2015-12-31 |
nemo |
Force locations for hogs if even TryHard fails on initial spawn.
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2015-12-31 |
nemo |
remove hardcoded shotgun val
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2015-09-26 |
nemo |
Scan from right too. Not sure this is actually helpful, so committing separately.
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2015-09-26 |
nemo |
This should probably fix feedback that hogs weren't spawning on left side of map.
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-02-17 |
nemo |
bit more friction. remove gstSubmersible clearing. was for the old "sea" thing that is totally gone now. As a general attribute, better to let other stuff clear it as needed.
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2015-02-16 |
nemo |
make mines submersible
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2015-01-16 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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2014-12-14 |
sheepluva |
lua API event: onGearWaterSkip
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2014-12-11 |
sheepluva |
pas2c doesn't like semi-colons after repeat
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2014-12-11 |
sheepluva |
cont.
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2014-12-11 |
sheepluva |
wrap explosions!
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2014-12-08 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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2014-11-29 |
nemo |
fix invulnerability check for shotgun
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2014-11-22 |
nemo |
Avoid promoting violence to hedgehogs. At least once a year.
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2014-11-17 |
sheepluva |
fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
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2014-11-16 |
sheepluva |
add bounce effect to bouncy world edges
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2014-11-16 |
sheepluva |
fix health crate collision
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2014-11-14 |
unC0Rr |
Fix warnings given by 32-bit fpc
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2014-10-01 |
sheepluva |
some more splash code tweaking/fixing
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2014-10-01 |
sheepluva |
tweak splash position
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2014-07-07 |
sheepluva |
drowning tweaks
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2014-07-05 |
sheepluva |
for real this time
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2014-07-05 |
sheepluva |
WIP: weSea tweaks, functional and visual
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2014-06-10 |
unc0rr |
Fallback to old heuristic if not pit position
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2014-06-10 |
unc0rr |
Allow barrels to spawn in U-shaped pits in stable position
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2014-05-15 |
unc0rr |
Fix some pas2c engine warnings
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2014-02-25 |
unc0rr |
- Make world wrap edges not depend on gear radius
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2014-02-08 |
unc0rr |
Even more explicit type conversions and other stuff to help pas2c use ansistrings
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2014-02-06 |
sheepluva |
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-02-04 |
sheepluva |
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-18 |
nemo |
Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
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2014-01-17 |
nemo |
Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
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2014-01-17 |
nemo |
well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-05 |
unc0rr |
- Fix build via pas2c
webgl
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2014-01-04 |
unc0rr |
merge default
webgl
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2013-12-22 |
nemo |
Graves should not be kicked for EXPLDoNotTouchAny
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2013-12-20 |
unC0Rr |
Fix warnings
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2013-11-20 |
nemo |
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
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2013-11-09 |
nemo |
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
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2013-10-20 |
nemo |
call bounce sound less often
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2013-10-19 |
nemo |
differentiate borders a bit
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2013-10-11 |
nemo |
tiny tweak to silly mode
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-10-03 |
nemo |
add world edges to config
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2013-10-03 |
nemo |
add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
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2013-09-30 |
nemo |
move border back a bit from left/right bounds, bee tweak
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2013-09-29 |
nemo |
Make a few more gears honour world edge checks
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2013-09-29 |
nemo |
partial implementation of non-infinite world (edge wrap/warp/bounce)
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2013-06-27 |
unc0rr |
Refactoring: get rid of GSHandlers.inc
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2013-06-27 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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2013-06-09 |
koda |
update with default
webgl
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2013-06-07 |
sheepluva |
update changelog
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2013-06-07 |
nemo |
move 0.01 to the end to avoid increase damage fail on small values like fire. thanks to hedgewars wiki for noting this for fire damage.
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-05-28 |
nemo |
frozen hog impact. koda says he'll add the beam
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2013-05-14 |
nemo |
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
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2013-05-14 |
nemo |
Actually, let's use *4 since could be fired from lower down
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2013-05-14 |
nemo |
more drowning fixes
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2013-05-14 |
nemo |
check for gear being current ammo
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2013-05-14 |
nemo |
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
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2013-05-07 |
nemo |
remove redundant abs, and some incorrect 1+ to damage
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2013-05-02 |
unc0rr |
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-21 |
sheepluva |
don't poison the dead, it's not cool.
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2013-03-18 |
nemo |
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
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2013-03-04 |
nemo |
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
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2013-02-25 |
nemo |
Messing around w/ Freezer
icegun
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2012-12-25 |
koda |
update branch with default
webgl
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2012-12-03 |
unc0rr |
Fix crashes and wtf behaviour introduced in r0b8beacff8a5
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2012-12-01 |
deepdog |
GCI2012: Remove Structure Weapon Code
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-07 |
nemo |
Make FindPlace more flexible on large maps.
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2012-11-07 |
nemo |
LongInt Land width/height, mouse coords
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2012-10-26 |
nemo |
issue #445 spin math
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2012-10-18 |
nemo |
damn nots
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2012-10-14 |
nemo |
First pass at cleaver.
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2012-10-01 |
unc0rr |
- Fix warnings and hints
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2012-09-29 |
unc0rr |
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
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2012-08-30 |
nemo |
preliminary creeper (not yet functional)
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2012-08-29 |
nemo |
tiny (probably) optimisation
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2012-08-27 |
nemo |
Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
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2012-08-25 |
nemo |
reducing this value is sufficient to ensure crates drop just below top border or a girder
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2012-08-25 |
nemo |
Ensure crates can spawn just below the border on a bordered map.
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2012-08-24 |
unc0rr |
Move rope code to separate unit
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2012-08-06 |
nemo |
revert 3188794b9d87. does not do what I'd like.
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2012-08-05 |
nemo |
Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
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2012-07-24 |
nemo |
Fix bee crasher, tweak splash values
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2012-07-20 |
nemo |
Try avoiding spamming the log by retaining the gears. untested.
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2012-07-15 |
nemo |
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
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2012-07-10 |
nemo |
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
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2012-07-08 |
nemo |
Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
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2012-06-24 |
nemo |
Second part of the change. Make collision check use the new mask bit.
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2012-06-06 |
nemo |
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
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2012-06-04 |
nemo |
Make watching AI v AI on ai survival a bit more entertaining
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2012-06-03 |
nemo |
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
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2012-05-18 |
nemo |
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
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2012-05-12 |
unc0rr |
Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
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2012-05-11 |
unc0rr |
Make pas2c happier with uSound
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2012-05-03 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
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2012-05-02 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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2012-05-02 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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2012-04-14 |
unc0rr |
Get rid of TGearsType to simplify pas2c
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2012-03-21 |
nemo |
Try different splash sounds too
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2012-03-20 |
nemo |
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
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2012-03-11 |
nemo |
Add drowning to grenade too, try some little optimisations
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2012-03-11 |
nemo |
bug #336
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2012-02-17 |
koda |
the most important commit of the year
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2012-01-17 |
nemo |
fix line endings
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-30 |
unc0rr |
Fix build
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2011-12-15 |
nemo |
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
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2011-12-02 |
unc0rr |
Some tiny optimizations
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2011-12-03 |
unc0rr |
- Give uLand more modularity
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2011-12-30 |
unc0rr |
Start refactoring uGears. Breaks build.
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