hedgewars/uSound.pas
2019-05-24 Wuzzy Stop fade-out sound instantly when audio muted
2019-05-14 Wuzzy Add taunt sndFlyAway when hog flies off the map
2019-05-13 Wuzzy Change voicepack fallback to Default_qau
2019-05-13 Wuzzy Don't agressively select voicepack language automatically, must be now enabled explicitly with _qau suffix
2019-05-11 Wuzzy Set default SD fallback music for themes: sdmusic.ogg
2019-05-04 Wuzzy Some fixes to make Pas2C happy again
2019-04-24 alfadur enable sdl_mixer opus support if possible
2019-04-20 Wuzzy Separate Yoohoo.ogg into "Yoohoo" voice and kiss sound
2019-04-20 Wuzzy Poison taunts: Fall back to Default voice if missing
2019-02-05 Wuzzy Prevent displaying "Volume: 0%" when not exactly 0
2019-01-15 Wuzzy Refactor hwengine: Rename cLocale to cLanguage
2018-12-08 Wuzzy Add more fallback sounds
2018-12-08 Wuzzy Remove weird fallbacks for sndHmm
2018-12-05 nemo make pas2c function without haskell aborting if locale is C 0.9.25
2018-11-02 Wuzzy Remove pointless string assignment in PlaySoundV
2018-11-02 Wuzzy Update LastVoice when switching to fallback voice
2018-11-01 Wuzzy Fix taunts playing too fast after a shot
2018-10-31 Wuzzy Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
2018-10-31 Wuzzy Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
2018-10-30 Wuzzy Play another voice as fallback if sndRevenge could not be found
2018-10-28 Wuzzy Refactor fallback taunt code
2018-10-28 Wuzzy Add taunts: Leavemealone, Cutitout (when attacked many times)
2018-10-28 Wuzzy Add revenge taunt
2018-10-27 Wuzzy New taunt: Runaway, when something is about to blow up near current hog
2018-10-27 Wuzzy Add 2 taunts: Fire, WatchThis (attack voice for some weapons)
2018-10-27 Wuzzy Add 3 taunts: Amazing, Brilliant, Excellent
2018-10-27 Wuzzy Add 7 new taunts
2018-10-27 Wuzzy Add Grenade taunt when grenade close to hog is about to blow up
2018-10-27 alfadur Tweak firepunch sound that Wuzzy found
2018-10-26 Wuzzy Add separate sound symbols for case impact and extra damage
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