hedgewars/uStore.pas
2010-03-21 koda fix a small leak
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-20 koda update project for ipad target
2010-03-17 koda restore compilation on simulator and device
2010-03-06 smxx Engine:
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-02 smxx Engine:
2010-03-01 smxx Engine:
2010-02-26 nemo A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
2010-02-26 nemo Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
2010-02-22 smxx Engine:
2010-02-22 nemo Check the right midpoint font
2010-02-22 nemo Fix CJK in tooltips.
2010-02-15 smxx Engine:
2010-02-12 smxx Engine:
2010-02-10 smxx Engine:
2010-02-04 koda update iphone port to new code from Smaxx
2010-02-04 smxx Engine:
2010-02-04 smxx Server:
2010-01-31 smxx Engine:
2010-01-30 koda redo LANDSCAPE MODE in a saner way with lots of fps
2010-01-29 koda LANDSCAPE ON IPHONE
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-24 koda fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
2010-01-23 koda settings tab has now a very nice iphone-like interface
2010-01-18 koda replace initialization/finalization statements with custom init functions
2010-01-16 koda objc/pascal finally working
2010-01-16 koda code cleanup and opengles optimizations
2010-01-14 koda makes freepascal code compatible with OBJFPC mode
2010-01-09 koda move mixed functions in PascalExports
2010-01-09 koda iphone overlay button animation
2010-01-07 nemo Hopefully this is the last error. Fix the if test, offset by -1 due to how the output appears to be handled.
2010-01-07 nemo Drop the LongInt conversion, strip the two tests that are too large
2010-01-07 nemo bit of a short circuit to reduce a few pointless tests on most text strings
2010-01-05 nemo Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
2010-01-03 koda lupdate + Palewolf's updated spanish translation + other patches of mine
2010-01-03 koda check for sdl_image and sdl_mixer versions
2010-01-03 koda smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
2009-12-24 koda regression, powerpc colors working again
2009-12-24 koda introduction of IMG_Init
2009-12-19 koda update SDLMain.m/.h to latest version
2009-12-18 koda complete transition of longword->sdl_color for TTF bindings
2009-12-16 koda random updates for 10.6 and iphone builds
2009-11-29 unc0rr Smaxx patch with tuning by me:
2009-11-20 koda trailing mods from previous commit
2009-11-20 koda revamped file access and debug display
2009-11-15 koda Color Fix in PPC + files fallbacks
2009-11-15 koda forgot this file in previous commit
2009-11-14 nemo koda, can we try to keep unC0Rr's code formatting, and not just change it when we feel like it?
2009-11-14 koda fix wrong ttf blending in ppc
2009-11-11 koda removes workaround except for iphone
2009-11-10 nemo unbreak build
2009-11-10 koda color works under ppc
2009-11-05 koda revert previous commit to remove a wip patch
2009-11-05 koda update themes cmakefiles to use GLOB instead of listing all the files
2009-11-05 koda fix iphone build
2009-11-05 koda revamped SDLh.pas
2009-11-05 koda move compiler directives to standard pascal
2009-11-04 nemo Oops. Accidentally removed the scaling.
2009-11-02 nemo A basic Spidey hat, leave hat on when roping.
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