Sat, 27 Jul 2019 03:42:17 +0200 |
Wuzzy |
Prevent saving of demo after /lua command was used
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Wed, 15 May 2019 19:43:53 +0200 |
Wuzzy |
Quick games: Add rare "floating flowers" map type
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Wed, 15 May 2019 17:47:56 +0200 |
Wuzzy |
Quick games: Cap max. difficulty for the first 15 games
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Wed, 15 May 2019 09:08:39 +0200 |
Wuzzy |
Quick games are more random
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Mon, 13 May 2019 22:51:31 +0200 |
Wuzzy |
Don't agressively select voicepack language automatically, must be now enabled explicitly with _qau suffix
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Fri, 10 May 2019 22:51:43 +0200 |
Wuzzy |
Teach frontend how to deal with official server replays (/watch)
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Tue, 05 Feb 2019 02:13:04 +0100 |
Wuzzy |
Add setting to set default/initial zoom
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Fri, 25 Jan 2019 06:46:13 +0100 |
Wuzzy |
Add settings.ini setting and hwengine param to disable holiday silliness (hat changes, etc.)
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Wed, 16 Jan 2019 03:40:05 +0100 |
Wuzzy |
Campaign: Select next unfinished mission after completing one
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Wed, 16 Jan 2019 00:37:26 +0100 |
Wuzzy |
Make game engine load the user's locale correctly (bug 688)
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Wed, 19 Dec 2018 19:10:42 +0100 |
Wuzzy |
Lua API: Add functions to add team selected in campaign/mission page
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Tue, 18 Dec 2018 22:22:03 +0100 |
Wuzzy |
Update training page after completing a training
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Tue, 18 Dec 2018 15:21:23 +0100 |
Wuzzy |
Add Lua functions to save/get mission variables
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Tue, 18 Dec 2018 14:24:23 +0100 |
Wuzzy |
Add team selection in training page and basic check mark support
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Fri, 14 Dec 2018 16:05:56 +0100 |
Wuzzy |
Backed out changeset f791c46b47a4
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Thu, 25 Oct 2018 18:54:24 +0200 |
Wuzzy |
Remove double space at end of chat messages from server
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Wed, 03 Oct 2018 02:28:39 +0200 |
Wuzzy |
Make frontend forward server error and warning messages to engine
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Mon, 13 Aug 2018 20:19:32 +0200 |
Wuzzy |
Close hwengine properly when you got kicked by room host
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Tue, 07 Aug 2018 11:37:37 +0200 |
Wuzzy |
Add setting to disable audio dampening if losing window focus
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Wed, 16 May 2018 18:09:13 +0200 |
sheepluva |
add chat size to misc settings. persist in settings.ini
ui-scaling
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Sat, 07 Apr 2018 23:38:19 +0200 |
sheepluva |
Quick Game: ignore hidden themes
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Fri, 06 Apr 2018 12:34:23 -0400 |
nemo |
quick game wasn't checking for hidden themes. It should, but this will at least make them not-crash. The results are kind of amusing.
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Tue, 27 Mar 2018 17:32:23 +0200 |
Wuzzy |
Fix team files and settings not saving properly, and remove FileEngine stuff from DLC
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Mon, 05 Mar 2018 16:16:32 +0100 |
Wuzzy |
Fix frontend error dialog always displaying "failed" as last engine message after engine crash
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Fri, 03 Nov 2017 05:46:36 +0100 |
Wuzzy |
Fix lastGameType not being updated if game type was demo or save (fixes a crash)
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Tue, 03 Oct 2017 15:50:10 +0200 |
Wuzzy |
Remove broken “Play again” button in stats page after an online game
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Sat, 23 Sep 2017 21:05:57 +0200 |
Wuzzy |
Randomized teams now can have any random hats (not just from types.ini)
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Thu, 21 Sep 2017 17:35:08 +0200 |
Wuzzy |
Provide translator context for a few less obvious engine strings
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Thu, 13 Apr 2017 18:48:06 +0200 |
Wuzzy |
Add buttons to randomize hats and hog names only
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Thu, 13 Apr 2017 15:18:07 +0200 |
Wuzzy |
Refactor team name generator
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Wed, 13 Apr 2016 14:39:17 +0200 |
Wuzzy |
Mission recategorization into trainings, challenges and scenarios.
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Wed, 16 Nov 2016 16:18:32 +0100 |
Wuzzy |
Set random flags and voice in random teams
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Tue, 10 Nov 2015 22:37:54 +0100 |
sheepluva |
use SDL2 to copy to clipboard
sdl2transition
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Tue, 10 Nov 2015 22:18:06 +0100 |
sheepluva |
use SDL2 to paste clipboard contents
sdl2transition
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Sun, 08 Mar 2015 01:51:27 +0100 |
sheepluva |
chat/copypaste: some adjustments and sanity checks
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Sun, 08 Mar 2015 01:04:41 +0100 |
sheepluva |
copy to/paste from system clipboard (via frontend)
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Sat, 29 Nov 2014 09:45:02 -0500 |
nemo |
Mix up the quick game terrain a bit.
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Fri, 22 Aug 2014 00:57:07 +0400 |
alfadur |
- Support for pausing multiplayer games
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Mon, 16 Jun 2014 00:24:26 +0400 |
unc0rr |
Revert all recent sheepluva's work
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Sun, 15 Jun 2014 04:33:54 +0200 |
sheepluva |
do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
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Wed, 28 May 2014 09:05:36 +0400 |
unc0rr |
Fix some of issues found by coverity
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
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Mon, 25 Nov 2013 22:09:42 +0100 |
sheepluva |
unbreak various parts of campaign variable loading/saving
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Fri, 11 Oct 2013 17:43:13 +0200 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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Fri, 27 Sep 2013 00:54:18 +0400 |
unc0rr |
- Load default binds from settings.ini
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Sun, 23 Jun 2013 17:11:29 -0400 |
nemo |
Configuration for tag display default
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Mon, 17 Jun 2013 16:56:58 +0200 |
koda |
update with default
webgl
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Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
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Fri, 07 Jun 2013 16:35:48 +0200 |
sheepluva |
fix issue 664 ("Quick game will fail if the randomly chosen theme is a DLC/custom one")
0.9.19
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Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
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Sat, 20 Apr 2013 02:20:15 +0200 |
koda |
update 0.9.19 with dev branch
0.9.19
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Wed, 17 Apr 2013 14:57:56 +0200 |
sheepluva |
fix for issue 599: "Change graphics size settings to use qspinbox"? somebody ask unC0Rr if that's what he wanted :p
0.9.19
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Wed, 10 Apr 2013 22:52:38 +0200 |
thunderstruck |
implementation of a restart-game button. location and appearance is not final :P
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Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
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Sun, 03 Mar 2013 23:25:34 +0400 |
unc0rr |
Fix team file path
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Fri, 08 Feb 2013 15:33:43 +0400 |
unc0rr |
- Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
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