Sun, 27 Apr 2008 11:40:22 +0000 |
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Update copyright info in source files headers
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Sun, 27 Apr 2008 10:14:00 +0000 |
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- Fix baseball bat
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Sat, 26 Apr 2008 14:35:01 +0000 |
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Desert Eagle and Shotgun shot animations
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Fri, 25 Apr 2008 21:44:58 +0000 |
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- Fix warning
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Fri, 25 Apr 2008 13:12:52 +0000 |
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Use more sounds
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Thu, 24 Apr 2008 20:53:35 +0000 |
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- New statistics
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Thu, 24 Apr 2008 19:55:10 +0000 |
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Hedgehog death animation
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Thu, 24 Apr 2008 15:40:39 +0000 |
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- Use more sounds
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Thu, 24 Apr 2008 15:03:57 +0000 |
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- Fix introduced bug with hh physics
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Tue, 22 Apr 2008 19:41:20 +0000 |
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Fix hedgehog-on-rope animation
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Tue, 22 Apr 2008 18:33:55 +0000 |
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Fix shotgun disappering when shooting
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Tue, 22 Apr 2008 12:41:14 +0000 |
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Oops
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Tue, 22 Apr 2008 12:40:43 +0000 |
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- Fix braindead shotgun shot arithmetics
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Mon, 21 Apr 2008 18:43:07 +0000 |
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- Fix too long delay between shotgun and deagle shots
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Mon, 21 Apr 2008 16:51:14 +0000 |
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Animate baseball bat attack
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Sun, 20 Apr 2008 10:39:08 +0000 |
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Teleport animation
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Fri, 18 Apr 2008 17:42:50 +0000 |
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Fix a warning
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Thu, 17 Apr 2008 16:21:44 +0000 |
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Use blowtorch sprites
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Sun, 13 Apr 2008 16:14:13 +0000 |
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Add sprite for pickhammer
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Sun, 13 Apr 2008 12:45:30 +0000 |
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Get rid if deprecated Surface parameter of Draw* calls
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Sun, 13 Apr 2008 12:33:16 +0000 |
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Fix warnings
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Sat, 12 Apr 2008 17:19:01 +0000 |
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- Fix hedgehog moveing direction after being shot by shotgun
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Sat, 05 Apr 2008 17:06:26 +0000 |
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- Use baseball-in-hand sprite
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Tue, 01 Apr 2008 16:11:07 +0000 |
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- Fix counting damage given to mines
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Tue, 25 Mar 2008 22:39:26 +0000 |
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By Tiyuri:
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Tue, 25 Mar 2008 22:16:26 +0000 |
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Use hedgehog with air attack weapon sprite
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Tue, 25 Mar 2008 21:50:36 +0000 |
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- Use hedgehog jumping sprite
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Tue, 25 Mar 2008 16:07:23 +0000 |
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Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
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Mon, 24 Mar 2008 20:27:12 +0000 |
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Use 'rope gun' sprite
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Mon, 24 Mar 2008 19:18:13 +0000 |
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Use 'regular standing' and 'rope swing' hedgehog sprites
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Fri, 14 Mar 2008 21:07:31 +0000 |
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Use sounds 'stupid' and 'missed'
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Fri, 14 Mar 2008 19:34:05 +0000 |
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Start implementing better statistics implementation (does nothing yet)
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Sun, 09 Mar 2008 12:33:54 +0000 |
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Fix hedgehogs switching hang
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Fri, 07 Mar 2008 18:10:03 +0000 |
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- Use cloud as 'visual gear'
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Fri, 07 Mar 2008 17:43:05 +0000 |
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Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
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Sun, 24 Feb 2008 20:00:31 +0000 |
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- More accurate rope collision detection
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Thu, 21 Feb 2008 18:48:16 +0000 |
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Start console OpenGL reincarnation
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Tue, 05 Feb 2008 17:53:38 +0000 |
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- New command 'set weapon'
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Mon, 28 Jan 2008 22:21:47 +0000 |
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Solve problem with crosshairs
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Mon, 28 Jan 2008 19:05:29 +0000 |
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Convert the rest of rotated sprites to be rotated by OpenGL
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Mon, 28 Jan 2008 18:22:35 +0000 |
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- Some optimizations
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Sun, 27 Jan 2008 16:49:11 +0000 |
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Now game looks almost like it did before switching to OpenGL
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Sun, 27 Jan 2008 15:02:12 +0000 |
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More sprites are visible
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Fri, 25 Jan 2008 23:33:35 +0000 |
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Now show sprites too
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Fri, 18 Jan 2008 16:40:26 +0000 |
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New animated switching sign
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Fri, 11 Jan 2008 23:37:23 +0000 |
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- Fix undefinite function result
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Fri, 11 Jan 2008 23:11:53 +0000 |
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- Revert previous debug things
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Fri, 11 Jan 2008 22:47:54 +0000 |
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Some debug stuff
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Sun, 30 Dec 2007 16:19:41 +0000 |
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The rest of stuff converted to sprites
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Sun, 30 Dec 2007 15:24:02 +0000 |
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Convert some stuff to sprites
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Thu, 13 Dec 2007 22:46:36 +0000 |
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Fix network game bug caused by recent protocol changes
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Thu, 13 Dec 2007 15:45:31 +0000 |
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Don't spam traffic in network game
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Thu, 13 Dec 2007 14:15:56 +0000 |
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- Use 2 bytes for timestamp in net protocol, thus decreasing average packet size from 6 to 4
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Sun, 21 Oct 2007 15:39:21 +0000 |
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- New training (not finished yet)
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Sat, 20 Oct 2007 17:27:06 +0000 |
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New game flag for non-destroyable land
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Sat, 29 Sep 2007 16:39:21 +0000 |
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- Fix some warnings
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Fri, 21 Sep 2007 21:51:48 +0000 |
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Let hedgehog position be taken from config, still more work is needed
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Fri, 21 Sep 2007 18:55:44 +0000 |
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Add CurrentHedgehog variable which simplifies code
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Thu, 20 Sep 2007 20:00:10 +0000 |
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Special game mode allowing the only clan on map for training mode
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Sat, 15 Sep 2007 13:01:44 +0000 |
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Triggers PoC: targets are spawned right after the previous damaged
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