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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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hedgewars/uAmmos.pas
2010-11-10
nemo
hide crosshair when switching to no weapon
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2010-11-06
henek
Decouple forts from divide/mines/explosives, since those can be set individually these days
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2010-11-06
henek
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
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2010-11-05
nemo
2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise.
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2010-11-03
nemo
Extend shoppa hack to disable health crates to saucer and portal modes as well
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2010-10-11
koda
merge
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2010-10-11
nemo
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
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2010-10-11
nemo
You win fillammostore
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2010-10-11
koda
moved some utilities to a separate column with round buttons
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2010-10-11
nemo
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
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2010-10-10
nemo
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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2010-10-09
koda
merge
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2010-10-09
koda
made the new menu toggable
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2010-10-07
nemo
Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
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2010-09-06
nemo
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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2010-07-31
koda
remove trailing spaces from end of line
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2010-05-02
smxx
Engine:
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2010-05-02
koda
js' patch that restores Vsync on snow leopard
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2010-04-16
smxx
Engine/Frontend:
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2010-04-07
nemo
Correct interaction of cave and placement.
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2010-04-02
nemo
Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
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2010-03-27
nemo
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
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2010-03-26
smxx
Engine:
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2010-03-23
unc0rr
wtf
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2010-03-21
unc0rr
In pascal unit is a namespace
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2010-03-21
nemo
FillAmmoStore is reused - check for before start of play.
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2010-03-21
nemo
Remove Timer2 from Gear, add a Timer to Hedgehog
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2010-03-21
nemo
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
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2010-03-14
nemo
An animation requested by Tiy. Needs testing.
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2010-03-06
unc0rr
Replace tabs with spaces using 'expand -t 4' command
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