2010-11-07 |
unc0rr |
Fix some warnings
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2010-10-11 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
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2010-10-07 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
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2010-09-10 |
smaxx |
Engine:
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2010-09-02 |
smaxx |
Engine:
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2010-08-14 |
koda |
disable AI teleport
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2010-08-03 |
smaxx |
Engine:
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2010-08-02 |
smaxx |
Engine:
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-07-26 |
smaxx |
Engine:
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2010-05-19 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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2010-05-06 |
mbait |
Teleport AI:
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2010-05-06 |
mbait |
Teleport AI:
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2010-05-06 |
mbait |
Teleport AI:
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2010-05-02 |
smxx |
Engine:
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2010-05-01 |
sheepluva |
* added some comments
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2010-04-30 |
mbait |
Gas grenade:
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2010-04-28 |
mbait |
Teleport AI:
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2010-04-27 |
mbait |
Teleport AI:
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2010-04-27 |
mbait |
Teleport AI:
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2010-04-16 |
smxx |
Engine:
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2010-04-15 |
nemo |
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
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2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-26 |
smxx |
Engine:
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2010-03-26 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
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2010-03-18 |
nemo |
Adjust increment since there is no timer
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2010-03-18 |
nemo |
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
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2010-03-12 |
nemo |
Same approach for cluster bomb.
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2010-03-11 |
nemo |
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-01-14 |
koda |
makes freepascal code compatible with OBJFPC mode
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2009-11-20 |
koda |
revamped file access and debug display
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2009-11-11 |
nemo |
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
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2009-10-15 |
nemo |
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
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2009-09-10 |
nemo |
Strip trailing spaces
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2009-09-08 |
nemo |
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
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2009-06-21 |
nemo |
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
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2009-05-03 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
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2009-04-30 |
unc0rr |
nemo's great patch:
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2009-04-03 |
unc0rr |
Some AI tweaks by imcold
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2009-03-02 |
unc0rr |
laser beam by nemo reworked a bit by me
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2009-03-01 |
unc0rr |
4 utilities by nemo
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2009-01-25 |
unc0rr |
Apply nemo's world resize patch
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2009-01-17 |
unc0rr |
RC Plane
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2009-01-08 |
unc0rr |
Ballsgun
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2009-01-02 |
unc0rr |
Drill rocket
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2008-11-22 |
unc0rr |
Quick and dirty napalm implementation
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2008-09-28 |
unc0rr |
Prevent AI to damage a teammate when trying to dig with firepunch (patch not tested)
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2008-09-28 |
unc0rr |
Predefined team can have customized hat
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2008-09-28 |
unc0rr |
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
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2008-09-18 |
unc0rr |
Add Hellish bomb weapon
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2008-09-18 |
unc0rr |
Add watermelon weapon (without proper sprites yet)
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2008-08-16 |
unc0rr |
Start seduction weapon implementation
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2008-08-08 |
unc0rr |
Disallow AI to hurts itself with mortar (in quite rare cases it tries to shoot directly up)
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2008-07-25 |
unc0rr |
First implementation of the Cake weapon
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2008-07-25 |
unc0rr |
Stubs for spider weapon
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2008-07-07 |
unc0rr |
Update copyright headers a bit
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2008-06-23 |
unc0rr |
Make engine compilable without debugging on
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2008-06-17 |
unc0rr |
Fix warnings
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2008-06-17 |
unc0rr |
Fix AI mortar bugs
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