hedgewars/PascalExports.pas
2010-11-07 koda remove last warnings from xcodeproj
2010-11-06 koda perform an additional check on gamestart
2010-10-21 koda add a default description to the new ammomenu Hedgewars-iOS-1.1
2010-10-17 koda add name, caption and description to the new ammomenu
2010-10-12 koda i fix up the new ammo menu finally
2010-10-11 koda moved some utilities to a separate column with round buttons
2010-10-10 koda some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
2010-10-10 koda some optimizations to drawing and fetching data of new ammomenu
2010-10-09 koda polishing the cocoa ammomenu a little, still requires work
2010-10-07 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
2010-10-06 koda use dynamic data from engine instead of using hardcoded values
2010-10-03 koda WIP for an objc ammomenu implementation
2010-09-26 koda finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
2010-09-17 nemo aaaand use the right name
2010-09-17 nemo Oops. Forgot to change these over after switching CurWeapon to AmmoType
2010-09-06 nemo Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
2010-08-29 koda added a smaller version of forts, fixed a couple of regressions
2010-08-27 koda tap to dismiss 'get ready', add a toggle to enable/disable it
2010-08-27 koda add a nice group of hogs in lobby page
2010-08-14 koda disable AI teleport
2010-08-13 koda reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
2010-07-31 koda remove trailing spaces from end of line
2010-07-31 koda fix panning when zoomed (finally)
2010-07-25 koda shrink confirmation button, double tap resets zoom and centers hog
2010-07-24 koda tap to play piano notes, fix for audio and pause glitch
2010-07-22 koda polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
2010-07-20 koda i can haz panning
2010-07-18 koda switching hogs now works
2010-07-18 koda add a timer selection for grenades
2010-07-17 koda aim now starts slow and then moves faster
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