2010-11-07 |
koda |
remove last warnings from xcodeproj
|
file |
diff |
annotate
|
2010-11-06 |
koda |
perform an additional check on gamestart
|
file |
diff |
annotate
|
2010-10-21 |
koda |
add a default description to the new ammomenu
Hedgewars-iOS-1.1
|
file |
diff |
annotate
|
2010-10-17 |
koda |
add name, caption and description to the new ammomenu
|
file |
diff |
annotate
|
2010-10-12 |
koda |
i fix up the new ammo menu finally
|
file |
diff |
annotate
|
2010-10-11 |
koda |
moved some utilities to a separate column with round buttons
|
file |
diff |
annotate
|
2010-10-10 |
koda |
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
|
file |
diff |
annotate
|
2010-10-10 |
koda |
some optimizations to drawing and fetching data of new ammomenu
|
file |
diff |
annotate
|
2010-10-09 |
koda |
polishing the cocoa ammomenu a little, still requires work
|
file |
diff |
annotate
|
2010-10-07 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
|
file |
diff |
annotate
|
2010-10-06 |
koda |
use dynamic data from engine instead of using hardcoded values
|
file |
diff |
annotate
|
2010-10-03 |
koda |
WIP for an objc ammomenu implementation
|
file |
diff |
annotate
|
2010-09-26 |
koda |
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
|
file |
diff |
annotate
|
2010-09-17 |
nemo |
aaaand use the right name
|
file |
diff |
annotate
|
2010-09-17 |
nemo |
Oops. Forgot to change these over after switching CurWeapon to AmmoType
|
file |
diff |
annotate
|
2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
|
file |
diff |
annotate
|
2010-08-29 |
koda |
added a smaller version of forts, fixed a couple of regressions
|
file |
diff |
annotate
|
2010-08-27 |
koda |
tap to dismiss 'get ready', add a toggle to enable/disable it
|
file |
diff |
annotate
|
2010-08-27 |
koda |
add a nice group of hogs in lobby page
|
file |
diff |
annotate
|
2010-08-14 |
koda |
disable AI teleport
|
file |
diff |
annotate
|
2010-08-13 |
koda |
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
|
file |
diff |
annotate
|
2010-07-31 |
koda |
remove trailing spaces from end of line
|
file |
diff |
annotate
|
2010-07-31 |
koda |
fix panning when zoomed (finally)
|
file |
diff |
annotate
|
2010-07-25 |
koda |
shrink confirmation button, double tap resets zoom and centers hog
|
file |
diff |
annotate
|
2010-07-24 |
koda |
tap to play piano notes, fix for audio and pause glitch
|
file |
diff |
annotate
|
2010-07-22 |
koda |
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
|
file |
diff |
annotate
|
2010-07-20 |
koda |
i can haz panning
|
file |
diff |
annotate
|
2010-07-18 |
koda |
switching hogs now works
|
file |
diff |
annotate
|
2010-07-18 |
koda |
add a timer selection for grenades
|
file |
diff |
annotate
|
2010-07-17 |
koda |
aim now starts slow and then moves faster
|
file |
diff |
annotate
|