hedgewars/CMakeLists.txt
2012-06-13 nemo LUA_FOUND should surely be set only if the system lua was found.
2012-06-11 Stepan777 merge
2012-06-10 koda uniform NOPNG and NOSERVER cmake symbols
2012-06-04 Stepan777 here it is
2012-05-23 koda add NOPNG to cmake to explicitly disable PNG dependency
2012-05-22 koda rename a few internal cmake variables (for consistency and readability)
2012-05-22 koda there a libSDLMain.a in the bundled SDL framework
2012-05-07 koda when Lua is not found, fallback to compiling the one that comes bundled in our sources
2012-05-07 koda add support for FPC and FPFLAGS cmake arguments (helps crosscompiling)
2012-05-02 koda marked a couple of functions as inline
2012-04-28 Xeli changed uKeys to uInputHandler to better reflect its function
2012-04-24 koda this should enable png screenshots on osx as well
2012-04-23 vittorio giovara case sensitivity + correct variable check
2012-04-23 koda when libpng is not found, gratiously fallback to bmp screenshots; untested
2012-04-12 Stepan777 png screenshots
2012-03-18 koda workaround the different Lion ABI by forcing fpc 2.6 as minimum compiler version on osx
2011-12-03 unc0rr Some cleanup here and there
2011-10-28 koda one dangerous merge hedgeroid
2011-10-16 koda merge the changes applied to 0.9.16
2011-09-25 nemo rename to match prior mass hat rename
2011-10-12 koda because betas are baaaad (also really fix compiling everywhere) 0.9.16
2011-09-20 nemo Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
2011-09-19 koda fix mac compilation 0.9.16
2011-09-12 sheepluva fix out-of-dir builds
2011-09-11 nemo rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
2011-09-11 nemo For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
2011-04-29 koda some updates to the crossbuild system for mac
2011-04-27 unc0rr Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
2011-04-24 koda some comments and simplifications for cmake files
2011-03-17 koda allows for building hedgewars with SDL-1.3
2011-02-06 koda fix issue 185 :|
2011-02-06 sheepluva fix engine library compilation on linux/amd64
2010-12-04 unc0rr - Change painted map file format
2010-11-22 unc0rr SinTable.inc -> uSinTable.pas
2010-11-22 unc0rr uCommandHandlers
2010-11-21 unc0rr uDebug
2010-11-21 unc0rr uCaptions
2010-11-20 unc0rr Forgot this
2010-11-18 unC0Rr Introduce uRenderUtils
2010-11-18 unC0Rr Introduce uRender
2010-11-18 unC0Rr Introduce uTextures
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-18 unC0Rr Introduce uCommands.pas
2010-11-17 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-11-07 unc0rr Fix freepascal version detector to ask only version from compiler rather than all help on parameters
2010-10-07 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
2010-07-31 koda remove trailing spaces from end of line
2010-07-31 koda fix panning when zoomed (finally)
2010-06-23 smaxx General:
2010-06-21 koda memory management for openalbridge
2010-06-21 nemo disable uSHA, enable adler32
2010-06-17 koda Update repository checking code to reflect our recent Mercurial switch
2010-06-05 koda now engine can be optionally built as library, there's an example wrapper of how to use it
2010-05-16 sheepluva * make portals delete each other only indirectly (by setting timer to 0)
2010-05-01 nemo Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
2010-03-26 smxx CMake:
2010-03-14 smxx Engine:
2010-03-03 koda restore tiger 10.4 deployment
2010-03-03 smxx Engine:
2010-02-17 smxx Engine:
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