QTfrontend/hwform.cpp
Tue, 21 Aug 2018 02:14:15 +0200 Wuzzy Fix some string/translation inconsistencies in strings related to leaving
Mon, 13 Aug 2018 16:01:58 +0200 Wuzzy Tweak some connection failure messages
Tue, 07 Aug 2018 11:37:37 +0200 Wuzzy Add setting to disable audio dampening if losing window focus
Wed, 18 Jul 2018 00:27:23 +0200 Wuzzy Increase hedgehog limit to 64
Sun, 15 Jul 2018 14:21:06 +0200 Wuzzy Clean up cMaxHHs and cMaxTeams a bit, get rid of hardcoded numbers
Tue, 17 Apr 2018 19:43:41 -0400 alfadur fix/workaround for fullscreen crash in 0.9.24
Wed, 14 Mar 2018 15:19:08 +0100 Wuzzy Rename the misleadingly-named AmmoSchemeModel to GameSchemeModel
Wed, 07 Mar 2018 10:44:30 +0100 Wuzzy Frontend: Lead first-time player to training page on start
Thu, 08 Feb 2018 09:26:24 +0100 Wuzzy Fix failure to read game scheme (.hwg) files
Thu, 08 Feb 2018 08:50:45 +0100 KoBeWi Keep game/weapon schemes in separate files
Tue, 31 Oct 2017 18:30:53 +0100 Wuzzy Fix host not re-sending ammo scheme after editing an existing ammo scheme
Sun, 29 Oct 2017 19:56:35 +0100 Wuzzy Fix broken cancel button on the login window (bug 373)
Tue, 24 Oct 2017 21:58:41 +0200 unc0rr Remove silly toUtf8 which caused bug with default team name
Sat, 21 Oct 2017 01:29:57 +0200 Wuzzy Fix GCC warnings: -Wimplicit-fallthrough and -Wint-in-bool-context
Sun, 08 Oct 2017 19:04:20 +0200 alfadur Improve error messages when feedback or DLC fail to reach Internet
Sat, 07 Oct 2017 19:11:25 +0200 Wuzzy Make sure new teams start with an unique name
Sat, 07 Oct 2017 03:43:06 +0200 Wuzzy Rework weapon scheme handling in frontend and fix a couple of bugs
Mon, 02 Oct 2017 16:45:19 -0400 nemo fine. I will
Mon, 02 Oct 2017 21:39:19 +0200 Wuzzy Reduce number of initial teams: 4 human, 2 AI teams
Mon, 02 Oct 2017 20:59:40 +0200 Wuzzy Create 5 human teams + 5 AI teams on first start
Sat, 22 Apr 2017 22:23:49 +0200 sheepluva fix campaign missions not showing up for me
Fri, 21 Apr 2017 17:54:28 +0200 Wuzzy Only select from default graves and forts for new themes
Thu, 13 Apr 2017 15:18:07 +0200 Wuzzy Refactor team name generator
Thu, 13 Apr 2017 06:25:41 +0200 Wuzzy Randomize forts and graves in new teams
Thu, 13 Apr 2017 05:44:23 +0200 Wuzzy Add 4 teams on first start of Hedgewars
Mon, 10 Apr 2017 23:32:03 +0200 Wuzzy Use the same link color consistently in frontend
Mon, 10 Apr 2017 21:42:53 +0200 Wuzzy Prevent frontend from starting game w/ >48 hogs
Tue, 22 Nov 2016 17:02:20 +0100 Wuzzy Align drop-down text of unfinished campaign missions with finished icons
Wed, 13 Apr 2016 14:39:17 +0200 Wuzzy Mission recategorization into trainings, challenges and scenarios.
Wed, 04 May 2016 09:19:44 +0200 Wuzzy Don't show AI-controlled teams in campaigns page
Wed, 04 May 2016 08:44:53 +0200 Wuzzy Make campaign mission names translatable
Wed, 04 May 2016 07:41:46 +0200 Wuzzy Make campaign names translatable
Wed, 04 May 2016 04:44:41 +0200 Wuzzy Update campaign drop-down list after campaign victory
Wed, 04 May 2016 02:10:59 +0200 Wuzzy Add support for storing and displaying success of campaign missions
Wed, 04 May 2016 00:14:41 +0200 Wuzzy Update campaign victory status when changing selection
Tue, 03 May 2016 22:26:39 +0200 Wuzzy Show check marks for campaigns with Won=true
Sun, 02 Oct 2016 18:29:55 +0200 sheepluva fix for Bug 91 - Make DELEGATE action available in frontend
Sun, 02 Oct 2016 15:15:39 +0200 sheepluva Bug 115 - Application icon is missing
Sat, 01 Oct 2016 16:45:59 +0200 sheepluva fix build
Mon, 26 Sep 2016 23:36:00 -0400 koda Drop xfire module
Sat, 21 May 2016 14:39:35 -0400 nemo http → https
Wed, 04 May 2016 14:09:54 +0300 unC0Rr Fix some warnings
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Mon, 01 Jun 2015 14:30:22 +0200 koda Fix building on OSX when autoupdate is disabled
Sun, 18 Jan 2015 17:14:37 -0500 nemo merge 0.9.21, hopefully without screwing anything up due to this having been left for a while + parallel commits that occurred...
Mon, 19 Jan 2015 00:12:26 +0300 unc0rr Fix here too
Mon, 01 Jun 2015 14:30:22 +0200 koda Fix building on OSX when autoupdate is disabled 0.9.21
Fri, 02 Jan 2015 00:14:49 +0300 unc0rr Revert 5f34d3341fc1 and 28d5cebdf660, fix 9b789de8e5df instead 0.9.21
Tue, 30 Dec 2014 18:19:05 -0500 nemo revert 9b789de8e5df on branch based on feedback from zorg - seems to be breaking gameplay 0.9.21
Sat, 27 Dec 2014 22:09:31 +0300 unc0rr Workaround bug (each time losing room master status, even when joining mutliple rooms, new instance of NetAmmoSchemeModel created, receiving schemeConfig and modifying its 43rd member, thus the last model which accepts this signal has the string cut down several times, workaround creates copy of qstringlist to avoid modifying shared message instance. Proper fix would delete unneeded instances of NetAmmoSchemeModel, but who cares) 0.9.21
Fri, 22 Aug 2014 00:57:07 +0400 alfadur - Support for pausing multiplayer games
Sun, 15 Jun 2014 04:33:54 +0200 sheepluva do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Tue, 21 Jan 2014 22:43:06 +0100 koda fixwhitespace and dos2unix
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Sat, 04 Jan 2014 23:55:54 +0400 unc0rr merge default webgl
Mon, 01 Jun 2015 14:30:22 +0200 koda Fix building on OSX when autoupdate is disabled 0.9.20
Mon, 28 Oct 2013 14:07:04 +0100 koda merge spacecampaign
Wed, 25 Sep 2013 05:42:16 +0300 Periklis Ntanasis merge with default spacecampaign
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