Sat, 12 Apr 2008 17:19:01 +0000 - Fix hedgehog moveing direction after being shot by shotgun
unc0rr [Sat, 12 Apr 2008 17:19:01 +0000] rev 837
- Fix hedgehog moveing direction after being shot by shotgun - Fix bad statistics info related to shotgun
Sat, 12 Apr 2008 17:00:06 +0000 - Small formatting changes
unc0rr [Sat, 12 Apr 2008 17:00:06 +0000] rev 836
- Small formatting changes - Don't show picked weapon name if the hedgehog is bot or not driven locally
Sat, 12 Apr 2008 16:34:48 +0000 Automatically use parachute when vertical speed is high enough
unc0rr [Sat, 12 Apr 2008 16:34:48 +0000] rev 835
Automatically use parachute when vertical speed is high enough
Sat, 05 Apr 2008 17:06:26 +0000 - Use baseball-in-hand sprite
unc0rr [Sat, 05 Apr 2008 17:06:26 +0000] rev 834
- Use baseball-in-hand sprite - Use pickhammer idle sprite
Wed, 02 Apr 2008 10:46:54 +0000 Test commit (set svn:eol-style to native)
unc0rr [Wed, 02 Apr 2008 10:46:54 +0000] rev 833
Test commit (set svn:eol-style to native)
Wed, 02 Apr 2008 10:39:08 +0000 Update some copyright info
unc0rr [Wed, 02 Apr 2008 10:39:08 +0000] rev 832
Update some copyright info
Tue, 01 Apr 2008 16:11:07 +0000 - Fix counting damage given to mines
unc0rr [Tue, 01 Apr 2008 16:11:07 +0000] rev 831
- Fix counting damage given to mines - Use damaging ammo info to produce 'missed' sound only if damage should take place
Tue, 01 Apr 2008 16:05:19 +0000 - Add statistics info for ammo used in step and whether it is damaging ammo
unc0rr [Tue, 01 Apr 2008 16:05:19 +0000] rev 830
- Add statistics info for ammo used in step and whether it is damaging ammo - This info isn't used yet
Tue, 01 Apr 2008 15:57:51 +0000 Use 'first blood' sound
unc0rr [Tue, 01 Apr 2008 15:57:51 +0000] rev 829
Use 'first blood' sound
Tue, 01 Apr 2008 15:53:52 +0000 Fix tunnel drawing (specially for desert eagle)
unc0rr [Tue, 01 Apr 2008 15:53:52 +0000] rev 828
Fix tunnel drawing (specially for desert eagle)
Sat, 29 Mar 2008 21:13:54 +0000 Aware that not visible pixels are not ground, whatever their color under alpha-channel is
unc0rr [Sat, 29 Mar 2008 21:13:54 +0000] rev 827
Aware that not visible pixels are not ground, whatever their color under alpha-channel is
Tue, 25 Mar 2008 22:39:26 +0000 By Tiyuri:
unc0rr [Tue, 25 Mar 2008 22:39:26 +0000] rev 826
By Tiyuri: - Some sprites update - New gravestones
Tue, 25 Mar 2008 22:16:26 +0000 Use hedgehog with air attack weapon sprite
unc0rr [Tue, 25 Mar 2008 22:16:26 +0000] rev 825
Use hedgehog with air attack weapon sprite
Tue, 25 Mar 2008 21:50:36 +0000 - Use hedgehog jumping sprite
unc0rr [Tue, 25 Mar 2008 21:50:36 +0000] rev 824
- Use hedgehog jumping sprite - Fix invisible hedgehog state bug
Tue, 25 Mar 2008 16:07:23 +0000 Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
unc0rr [Tue, 25 Mar 2008 16:07:23 +0000] rev 823
Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
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