Tue, 07 Aug 2018 12:15:59 +0200 |
Wuzzy |
Report spawning visual gear in onGearResurrect
|
file |
diff |
annotate
|
Tue, 07 Aug 2018 10:29:01 +0200 |
Wuzzy |
Move max. number of crate spawns into variable
|
file |
diff |
annotate
|
Mon, 06 Aug 2018 22:39:39 +0200 |
Wuzzy |
Show correct health increase when hog health cap is reached
|
file |
diff |
annotate
|
Mon, 06 Aug 2018 15:56:03 +0200 |
Wuzzy |
Add bounce effect to cake when it touches bounce edge
|
file |
diff |
annotate
|
Thu, 02 Aug 2018 23:43:31 +0200 |
Wuzzy |
Fix hammer/pickhammer not digging land with gfSolidLand on
|
file |
diff |
annotate
|
Thu, 02 Aug 2018 03:16:08 +0200 |
Wuzzy |
Cap hedgehog health to prevent overflow bugs
|
file |
diff |
annotate
|
Mon, 30 Jul 2018 13:20:01 +0200 |
Wuzzy |
Fix freeze ray not working through wrap world edge; add DrawLineWrapped
|
file |
diff |
annotate
|
Sat, 28 Jul 2018 12:58:12 -0400 |
nemo |
merge of 0.9.24 - hopefully correctly this time
|
file |
diff |
annotate
|
Tue, 24 Jul 2018 20:07:58 +0200 |
Wuzzy |
Limit max droplet count to 50 (fix for 0.9.24 branch only)
0.9.24
|
file |
diff |
annotate
|
Mon, 28 May 2018 19:50:15 -0400 |
alfadur |
ensure shotgun works with portals and make it hit airmines
|
file |
diff |
annotate
|
Thu, 24 May 2018 13:04:56 -0400 |
nemo |
make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
|
file |
diff |
annotate
|
Wed, 23 May 2018 20:45:42 -0400 |
nemo |
Allow freezing airmines because whyyy not
|
file |
diff |
annotate
|
Thu, 03 May 2018 14:44:17 -0400 |
alfadur |
fix trace when bullets skip on water
|
file |
diff |
annotate
|
Thu, 12 Apr 2018 01:51:38 +0200 |
alfadur |
Fix minigun bullets hitting shooter when it hits hog on other side of world wrap
|
file |
diff |
annotate
|
Fri, 09 Mar 2018 19:48:15 +0100 |
alfadur |
Fix minigun bullet impact image being drawn over hog sometimes
|
file |
diff |
annotate
|
Fri, 09 Feb 2018 11:30:04 +0100 |
Wuzzy |
Refactor health gain effects and message into util fuction HHHeal
|
file |
diff |
annotate
|
Thu, 08 Feb 2018 07:09:39 +0100 |
Wuzzy |
Fix timebox being usable in SD w/ damage=0
|
file |
diff |
annotate
|
Wed, 31 Jan 2018 13:42:52 -0500 |
alfadur |
Machinegun. also tweaked ignore
|
file |
diff |
annotate
|
Mon, 30 Oct 2017 21:59:25 +0100 |
Wuzzy |
Backed out changeset d08afea02908
|
file |
diff |
annotate
|
Mon, 23 Oct 2017 17:29:56 +0200 |
Wuzzy |
Make GearsNear and CheckGearNear check gears across wrap world edge
|
file |
diff |
annotate
|
Sun, 22 Oct 2017 02:25:27 +0200 |
Wuzzy |
Fix bee homing incorrectly when target is across wrap world edge
|
file |
diff |
annotate
|
Sat, 21 Oct 2017 23:59:31 +0200 |
Wuzzy |
Move CalcWorldWrap to uUtils.pas
|
file |
diff |
annotate
|
Fri, 20 Oct 2017 13:27:48 +0200 |
Wuzzy |
AI player checks if it can use tardis before selecting it
|
file |
diff |
annotate
|
Fri, 06 Oct 2017 14:03:13 +0200 |
Wuzzy |
Fix teleport allowing you to teleport in land if you clicked beyond the wrap-around border
|
file |
diff |
annotate
|
Sat, 30 Sep 2017 21:54:47 +0200 |
sheepluva |
fix some fpc hints
|
file |
diff |
annotate
|
Sat, 30 Sep 2017 00:09:48 +0200 |
sheepluva |
pas2c happiness initiative 2017, continued
|
file |
diff |
annotate
|
Thu, 10 Aug 2017 08:13:37 -0400 |
alfadur |
block spawning on ice slopes
|
file |
diff |
annotate
|
Wed, 09 Aug 2017 15:36:05 -0400 |
nemo |
So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
|
file |
diff |
annotate
|
Wed, 09 Aug 2017 12:46:52 -0400 |
nemo |
trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
|
file |
diff |
annotate
|
Wed, 09 Aug 2017 12:22:05 -0400 |
nemo |
don't spawn things on ice. it's too unpredictable what'll happen to them
|
file |
diff |
annotate
|