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gameServer/ClientIO.hs
2013-01-28
unc0rr
Use Data.ByteString.copy on receive buffer to allow it free no longer used memory
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2013-01-11
unc0rr
- Start work on checker
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2012-07-13
unc0rr
Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
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2012-06-28
unc0rr
- Try sending remove message in 'finally' as a last resort
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2012-06-16
unc0rr
Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
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2011-09-22
unc0rr
My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
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2011-04-02
unc0rr
Some fixes. Can't reproduce ghosts now.
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2011-03-28
unc0rr
More creation of sender thread to the reciever thread
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2011-03-21
unc0rr
Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
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2011-03-20
EJ
Replaced bs2packs.
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2011-03-21
EJ
Changed the standard show function to Text.Show.ByteString, and misc.
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2011-03-14
unc0rr
No unblock needed
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2011-03-14
unc0rr
I must have been on drugs when wrote it
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2011-03-12
unc0rr
Better quit message
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2011-03-12
unc0rr
- Don't pretend client sent some message from sending thread (fixes crash when client is already deleted by recieveng thread)
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