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hedgewars/uGears.pas
2010-03-16
smxx
Engine:
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2010-03-14
nemo
Palewolf adds bubbles and splashes when firing bullets into the water
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2010-03-14
nemo
Remove animation on jumping/resuming walk, only leave it in on weapon switch
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2010-03-14
nemo
An animation requested by Tiy. Needs testing.
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2010-03-14
smxx
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2010-03-14
nemo
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
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2010-03-14
nemo
Tiy adds active weapon icons for a bunch of things.
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2010-03-14
nemo
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
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2010-03-14
smxx
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2010-03-08
nemo
Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
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2010-03-06
nemo
Try out "tumbling" frame as a drowning frame
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2010-03-06
nemo
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
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2010-03-06
unc0rr
Replace tabs with spaces using 'expand -t 4' command
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2010-03-06
unc0rr
hate Smaxx (tested)
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2010-03-06
nemo
Stagger gear animations
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2010-03-06
nemo
Remove frame count from rolling explosive
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2010-03-05
nemo
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
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2010-03-05
smxx
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2010-03-05
nemo
ok. I think I'm finally done burning revisions
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2010-03-05
nemo
More tweaking, make blowtorch interact badly w/ explosives
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2010-03-05
nemo
tweak
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2010-03-05
nemo
Try not to hang the simulation :)
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2010-03-05
nemo
Experiment with barrels. Add rolling.
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2010-03-03
nemo
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
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2010-03-03
nemo
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
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2010-03-03
nemo
Ensure explosives are spawned somewhere w/ plenty of ground under them
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2010-03-02
smxx
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2010-03-02
nemo
tweak
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2010-02-28
nemo
Graphic for dead mines
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2010-02-28
nemo
Dude mine probability spinner
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