Mon, 12 Feb 2007 21:57:29 +0000 |
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Fix AI using shotgun and Desert Eagle
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Sun, 11 Feb 2007 15:33:19 +0000 |
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AI thinks in separate thread
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Mon, 05 Feb 2007 19:33:24 +0000 |
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Update copyright information
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Sat, 27 Jan 2007 14:18:33 +0000 |
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integer -> LongInt
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Sat, 27 Jan 2007 14:06:29 +0000 |
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- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
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Sun, 21 Jan 2007 19:51:02 +0000 |
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Fixed-point arithmetics in engine.
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Tue, 16 Jan 2007 22:13:58 +0000 |
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Another float debug
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Sun, 14 Jan 2007 21:51:17 +0000 |
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- Fix not debug build
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Thu, 11 Jan 2007 20:45:59 +0000 |
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Calculate land digest
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Sun, 07 Jan 2007 16:53:16 +0000 |
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Release mouse when keyboard focus lost
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Thu, 04 Jan 2007 18:54:24 +0000 |
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More statistics
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Thu, 04 Jan 2007 16:27:45 +0000 |
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- Better blowtorch
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Sun, 17 Dec 2006 20:50:49 +0000 |
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Attack angle constraints
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Thu, 14 Dec 2006 20:06:46 +0000 |
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Simplify hedgehogs physics code, make it better
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Sun, 10 Dec 2006 18:13:10 +0000 |
unc0rr |
Implemented FPS limit and show/hide FPS value
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Sun, 10 Dec 2006 15:55:53 +0000 |
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- Implement ammo cases
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Wed, 29 Nov 2006 15:47:32 +0000 |
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Let mouse cursor be closer to screen edges
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Mon, 27 Nov 2006 17:29:08 +0000 |
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Pause support (mouse cursor is released when the game is paused)
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Fri, 27 Oct 2006 22:07:38 +0000 |
unc0rr |
Implement Knowledge Base for libs/compilers bugs
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Thu, 12 Oct 2006 18:52:00 +0000 |
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- Many small fixes
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Thu, 05 Oct 2006 19:40:11 +0000 |
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Cardinal -> Longword
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Thu, 05 Oct 2006 16:33:18 +0000 |
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Relicense to GPL
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Wed, 27 Sep 2006 20:13:29 +0000 |
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Changeable volume
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Mon, 11 Sep 2006 21:44:38 +0000 |
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- Many fixes to AI
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Fri, 11 Aug 2006 20:00:29 +0000 |
unc0rr |
Small fixes for better FPC compatibility
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Fri, 11 Aug 2006 16:17:50 +0000 |
unc0rr |
- Many type fixes
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Sun, 06 Aug 2006 20:08:15 +0000 |
unc0rr |
Get rid of x86 assembler when using fpc
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Sat, 05 Aug 2006 20:57:36 +0000 |
unc0rr |
- Fixed compilation
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Fri, 21 Jul 2006 20:37:44 +0000 |
unc0rr |
More translations
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Thu, 20 Jul 2006 20:11:32 +0000 |
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- Fixed bug with hedgehog under water using rope
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Sun, 16 Jul 2006 08:13:51 +0000 |
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- New test map
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Tue, 11 Jul 2006 21:04:05 +0000 |
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- New First Aid powerup
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Sat, 08 Jul 2006 21:40:03 +0000 |
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- Unicode support for team and hedgehogs names
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Thu, 29 Jun 2006 18:27:53 +0000 |
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Basic save support in engine
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Fri, 23 Jun 2006 20:02:41 +0000 |
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- Many AI improvements
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Wed, 25 Jan 2006 19:45:39 +0000 |
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- Replaced water sprite
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Sat, 21 Jan 2006 16:18:19 +0000 |
unc0rr |
Send run parameters by cmd line, game parameters by IPC... breaks network game
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Thu, 19 Jan 2006 21:12:20 +0000 |
unc0rr |
- Fixed bubble theme object
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Thu, 12 Jan 2006 16:33:26 +0000 |
unc0rr |
Show team health bars, without sorting yet
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Tue, 10 Jan 2006 19:53:18 +0000 |
unc0rr |
- Removed dark pixels on the corners of health case
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Sat, 07 Jan 2006 15:21:44 +0000 |
unc0rr |
- Increased FPS
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Wed, 28 Dec 2005 22:18:11 +0000 |
unc0rr |
With this patch the game doesn't crash when gaming by net
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Mon, 05 Dec 2005 21:46:15 +0000 |
unc0rr |
Add theme objects to land
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Mon, 12 Sep 2005 21:16:57 +0000 |
unc0rr |
minor code review
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Wed, 07 Sep 2005 18:51:53 +0000 |
unc0rr |
- Show no crosshair when using mine
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Tue, 23 Aug 2005 16:17:53 +0000 |
unc0rr |
- set svn:eol-style to native
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Mon, 22 Aug 2005 15:06:42 +0000 |
unc0rr |
- Support for forts game mode option. Works for demos, frontend doesn't support it.
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Mon, 22 Aug 2005 13:35:41 +0000 |
unc0rr |
Add current sources.
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