unc0rr [Sun, 07 Nov 2010 17:01:48 +0300] rev 4160
Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr [Sun, 07 Nov 2010 16:41:03 +0300] rev 4159
REmove stupid int64 conversions, provide real fixes to compiler hints
unc0rr [Sun, 07 Nov 2010 16:33:42 +0300] rev 4158
Fix freepascal version detector to ask only version from compiler rather than all help on parameters
unc0rr [Sun, 07 Nov 2010 16:21:20 +0300] rev 4157
Fix some warnings
arrom [Sat, 06 Nov 2010 22:27:22 -0400] rev 4156
more portuguese
nemo [Sat, 06 Nov 2010 22:03:12 -0400] rev 4155
Prevent escape
inu [Sat, 06 Nov 2010 21:00:37 -0400] rev 4154
more polish
henek [Sat, 06 Nov 2010 17:56:24 -0400] rev 4153
2 more variables to control water rise and health loss during sudden death.
unc0rr [Sat, 06 Nov 2010 23:07:20 +0300] rev 4152
Prevent vgtFlake's rotation angle to grow too high in its absolute value
koda [Sat, 06 Nov 2010 20:38:59 +0100] rev 4151
add Timeless and Fort game modes, tweaks to other modes
koda [Sat, 06 Nov 2010 19:40:49 +0100] rev 4150
perform an additional check on gamestart
koda [Sat, 06 Nov 2010 18:21:30 +0100] rev 4149
update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
henek [Sat, 06 Nov 2010 12:56:09 -0400] rev 4148
Decouple forts from divide/mines/explosives, since those can be set individually these days
nemo [Sat, 06 Nov 2010 12:33:24 -0400] rev 4147
Forgot to disable these in 4116:877ecc9d9d82
Palewolf [Sat, 06 Nov 2010 14:49:11 +0100] rev 4146
Small tweak to Nature/LandTex
Change icon.png too, you idiot!
Palewolf [Sat, 06 Nov 2010 14:05:17 +0100] rev 4145
Fix watermelon fragments stray pixels.
Clean Nature/Landtex.svg a little