Fri, 12 Nov 2010 13:54:22 -0500 |
nemo |
distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
|
file |
diff |
annotate
|
Fri, 12 Nov 2010 12:35:30 -0500 |
nemo |
ok... combine a tick check with texture percentage check. this should be a lot less frequent
|
file |
diff |
annotate
|
Fri, 12 Nov 2010 12:30:22 -0500 |
nemo |
Also switch saucer from updating every N ticks to updating as-needed.
|
file |
diff |
annotate
|
Fri, 12 Nov 2010 12:25:38 -0500 |
nemo |
Switch to Damage - Tag is already in use
|
file |
diff |
annotate
|
Fri, 12 Nov 2010 12:21:40 -0500 |
nemo |
remove floating point/rounding
|
file |
diff |
annotate
|
Fri, 12 Nov 2010 12:20:50 -0500 |
nemo |
only update flamethrower texture when the percentage changes
|
file |
diff |
annotate
|
Fri, 12 Nov 2010 17:54:49 -0500 |
nemo |
improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index
0.9.14
|
file |
diff |
annotate
|
Fri, 12 Nov 2010 17:53:35 -0500 |
nemo |
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
0.9.14
|
file |
diff |
annotate
|
Fri, 12 Nov 2010 14:54:53 +0100 |
koda |
drillstrike! might require the drill patch to improve behavior
|
file |
diff |
annotate
|
Tue, 09 Nov 2010 22:40:38 -0500 |
nemo |
make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
|
file |
diff |
annotate
|
Mon, 08 Nov 2010 22:11:46 -0500 |
nemo |
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
|
file |
diff |
annotate
|
Sun, 07 Nov 2010 19:00:41 +0100 |
koda |
remove last warnings from xcodeproj
|
file |
diff |
annotate
|
Sun, 07 Nov 2010 12:37:29 -0500 |
nemo |
fix stray offset in resurrector, make resurrector use time
|
file |
diff |
annotate
|
Sun, 07 Nov 2010 20:36:16 +0300 |
unc0rr |
Fix rev dec8aafc6414 (not tested)
|
file |
diff |
annotate
|
Sun, 07 Nov 2010 19:24:37 +0300 |
Henek |
renaming gtAmmo_Bomb and gtAmmo_Grenade
|
file |
diff |
annotate
|
Sun, 07 Nov 2010 17:01:48 +0300 |
unc0rr |
Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
|
file |
diff |
annotate
|
Sat, 06 Nov 2010 22:03:12 -0400 |
nemo |
Prevent escape
|
file |
diff |
annotate
|
Sat, 06 Nov 2010 17:56:24 -0400 |
henek |
2 more variables to control water rise and health loss during sudden death.
|
file |
diff |
annotate
|
Fri, 05 Nov 2010 17:27:14 -0400 |
nemo |
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
|
file |
diff |
annotate
|
Wed, 03 Nov 2010 20:16:31 +0100 |
sheepluva |
copypasta(TM) saves the day (nemo's bugfix part2)
|
file |
diff |
annotate
|
Wed, 03 Nov 2010 15:03:24 -0400 |
nemo |
clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
|
file |
diff |
annotate
|
Tue, 02 Nov 2010 13:17:01 +0100 |
sheepluva |
more portal tweaks (closer exit position, cake stuff, etc)
|
file |
diff |
annotate
|
Mon, 01 Nov 2010 03:05:44 +0100 |
sheepluva |
we had it with you intolerant portals\!
|
file |
diff |
annotate
|
Sun, 31 Oct 2010 19:16:54 +0100 |
sheepluva |
various portal tweaks, also: nemo's gear jiggling is back
|
file |
diff |
annotate
|
Sun, 31 Oct 2010 18:04:21 +0100 |
koda |
merge
|
file |
diff |
annotate
|
Sun, 31 Oct 2010 00:32:41 -0400 |
nemo |
Cancel out dX/dY to handle the invulnerability case
|
file |
diff |
annotate
|
Sat, 30 Oct 2010 23:50:49 -0400 |
nemo |
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
|
file |
diff |
annotate
|
Sun, 31 Oct 2010 02:50:15 +0100 |
sheepluva |
potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
|
file |
diff |
annotate
|
Sat, 30 Oct 2010 21:39:50 -0400 |
nemo |
make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
|
file |
diff |
annotate
|
Sat, 30 Oct 2010 21:06:55 -0400 |
nemo |
Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
|
file |
diff |
annotate
|