sheepluva [Fri, 07 May 2010 20:45:03 +0000] rev 3449
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
smxx [Fri, 07 May 2010 20:38:55 +0000] rev 3448
Graphics:
* Made tinted cap hat lighter and added a team colored version of the animated headband made by "The Pope"
sheepluva [Fri, 07 May 2010 14:41:07 +0000] rev 3447
make some of the newly migrated visual gears visible in reduced quality mode
smxx [Fri, 07 May 2010 13:04:01 +0000] rev 3446
Graphics:
* Added a team colored tophat as a "fixed colors with tinted areas" example
smxx [Fri, 07 May 2010 10:54:07 +0000] rev 3445
Engine:
* Added possibility to use hats with areas tinted with team color
Frontend:
* Updated hat preview to include tinted areas
sheepluva [Fri, 07 May 2010 09:57:12 +0000] rev 3444
* no zooming when game is paused
* don't do visual gear steps while paused
sheepluva [Fri, 07 May 2010 06:29:46 +0000] rev 3443
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
unc0rr [Fri, 07 May 2010 04:52:46 +0000] rev 3442
Fix list Z-order bug (not tested)
sheepluva [Fri, 07 May 2010 02:33:42 +0000] rev 3441
some file that tried to escape...
sheepluva [Thu, 06 May 2010 22:02:56 +0000] rev 3440
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
* moved virtual gear steps into new file