alfadur [Wed, 07 Aug 2019 17:28:54 +0300] rev 15310
start gear data group implementation
alfadur [Wed, 07 Aug 2019 00:54:42 +0300] rev 15309
fix check for static gears
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Aug 2019 23:33:08 +0200] rev 15308
Restrict girder placement in other land objects, too
alfadur [Tue, 06 Aug 2019 23:47:02 +0300] rev 15307
disallow placing girders over airmines and moving hogs
alfadur [Tue, 06 Aug 2019 23:28:14 +0300] rev 15306
add helper to find if a spite intersects gears
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Aug 2019 19:13:12 +0200] rev 15305
ArgParsers: Remove deprecated command-line arguments
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Aug 2019 19:00:51 +0200] rev 15304
Remember maximized state of game window
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Aug 2019 11:41:38 +0200] rev 15303
Remember maximized state of frontend window
Wuzzy <Wuzzy2@mail.ru> [Mon, 05 Aug 2019 22:57:12 +0200] rev 15302
Saucer: Restore dX after "freeze" state
Wuzzy <Wuzzy2@mail.ru> [Mon, 05 Aug 2019 22:28:59 +0200] rev 15301
Fix movement stopping when activating saucer after longjump
sheepluva [Mon, 05 Aug 2019 00:20:45 +0200] rev 15300
In hindsight my emscripten-ifdef (70d416a8f63f) is nonsense.
As fpcrtl_glShaderSource() would not be defined and lead to compiling issues.
So either it's 3 ifdefs (in pas2cRedo, pas2cSystem and misc.c),
in order to toggle between fpcrtl_ and the native function,
or alternatively have no ifdef for it at all.
I'm going with none at all,
which means emscripten will compile with the original (const) function prototype,
being wrapped by the fpcrtl_ function, same as non-emscripten builds.
Wuzzy <Wuzzy2@mail.ru> [Sun, 04 Aug 2019 01:52:12 +0200] rev 15299
Rewrite a few CMake flag descriptions
alfadur [Sun, 04 Aug 2019 02:38:11 +0300] rev 15298
fix shader uniform access
sheepluva [Sun, 04 Aug 2019 00:30:56 +0200] rev 15297
fix
bug #750: workaround GL2 function params const-iness issues with pas2c
alfadur [Sat, 03 Aug 2019 17:10:19 +0300] rev 15296
fix condition
alfadur [Sat, 03 Aug 2019 17:06:38 +0300] rev 15295
transpose atlas sprites where necessary
alfadur [Sat, 03 Aug 2019 04:16:36 +0300] rev 15294
add function to retrieve texture data
alfadur [Sat, 03 Aug 2019 02:51:19 +0300] rev 15293
fix buffer sizes
alfadur [Sat, 03 Aug 2019 02:14:07 +0300] rev 15292
fix gear lookup allocated on stack
alfadur [Sat, 03 Aug 2019 01:13:45 +0300] rev 15291
ship the atlas to the gpu
alfadur [Sat, 03 Aug 2019 00:54:29 +0300] rev 15290
add an empty texture constructor
unc0rr [Fri, 02 Aug 2019 13:35:23 +0200] rev 15289
Move messages queue to hedgewars-engine-messages lib
sheepluva [Wed, 31 Jul 2019 23:14:27 +0200] rev 15288
merge 1.0.0 beta 1 into ui-scaling branch
alfadur [Tue, 30 Jul 2019 22:59:06 +0300] rev 15287
implement empty gear lookup entries
alfadur [Tue, 30 Jul 2019 19:53:23 +0300] rev 15286
add gear lookup to the physics processor
Wuzzy <Wuzzy2@mail.ru> [Mon, 29 Jul 2019 21:58:39 +0200] rev 15285
No longer explode dying hogs that take damage
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Jul 2019 00:36:09 +0200] rev 15284
Remove hardcoded default gamepad bindings
They just cause too much confusion and there is no way the player can disable them. Done because a player complained about exactly this
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Jul 2019 03:42:17 +0200] rev 15283
Prevent saving of demo after /lua command was used
Done because demos are unable to record any manual Lua command atm.
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Jul 2019 01:13:48 +0200] rev 15282
Fix incorrect German translation of "scheme" in context of URI scheme
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Jul 2019 01:09:30 +0200] rev 15281
Enable "replay" button after playing a demo or saved game