hedgewars/HHHandlers.inc
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-30 smxx Engine:
2010-03-30 smxx Engine:
2010-03-30 nemo prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
2010-03-29 palewolf - Add HH dX/dY to Birdy disappearing animation
2010-03-28 palewolf Birdy appears from off-screen
2010-03-27 smxx Engine:
2010-03-27 smxx Engine:
2010-03-27 mbait Added poisoned eggs
2010-03-26 smxx Engine:
2010-03-26 nemo Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
2010-03-25 mbait Birdy egg added
2010-03-21 nemo Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
2010-03-16 smxx Engine:
2010-03-14 smxx Engine:
2010-03-14 smxx Engine:
2010-03-14 nemo Remove animation on jumping/resuming walk, only leave it in on weapon switch
2010-03-14 nemo Accidentally checked in birdy testing. reverted.
2010-03-14 nemo An animation requested by Tiy. Needs testing.
2010-03-14 smxx Engine:
2010-03-10 unc0rr Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-05 smxx Engine:
2010-03-01 smxx Engine:
2010-02-28 nemo Dude mine probability spinner
2010-02-24 nemo Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
2010-02-23 nemo Corrected test
2010-02-23 nemo Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
2010-02-19 smxx Engine:
2010-02-14 nemo halt team blink on attack
2010-02-08 nemo Some handling of interaction between king mode and place hogs mode.
2010-02-08 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
2010-02-04 smxx Engine:
2009-12-10 unc0rr Fix a rare bug when crosshair stucks in up position
2009-11-29 unc0rr Smaxx patch with tuning by me:
2009-11-14 koda fix wrong ttf blending in ppc
2009-11-09 unc0rr - Formatting changes
2009-11-05 koda revert previous commit to remove a wip patch
2009-11-05 koda update themes cmakefiles to use GLOB instead of listing all the files
2009-10-25 unc0rr Smaxx: only allow change direction when shift key is pressed
2009-10-16 unc0rr - Fix build
2009-10-16 unc0rr - Tweak join/leave colour
2009-10-15 koda molotov sound FTW
2009-10-15 nemo damn semicolons...
2009-10-15 nemo oh, just use shotgun reload for all. prg says it sounds better
2009-10-15 nemo oops. shotgun reload
2009-10-15 nemo Play shotgun for weapon crates. Suggestion by Smaxx. Using "placed" for health/utility - could use a prettier sound for health now that there are health animation
2009-10-15 nemo Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
2009-10-12 unc0rr Smaxx: less hacks
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
2009-09-10 nemo Strip trailing spaces
2009-08-12 unc0rr Better support for scripting by gears
2009-07-15 koda sound for mortar
2009-07-07 nemo Accidentally switched property in last checkin
2009-07-05 nemo allow attacks while moving on ammo with alt attack (parachute/rope/jetpack) - needs testing.
2009-07-03 koda typos
2009-06-28 nemo Move count notification to all multishoot
2009-06-21 nemo Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
2009-06-02 nemo New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
2009-06-01 unc0rr Make code suck less
2009-06-01 nemo Death messages thanks to Smaxx
2009-05-31 unc0rr Okay, now a real fix
2009-05-31 unc0rr Fix jump changing direction in artillery mode
2009-05-24 nemo unc0rr forgot nil check here too
2009-05-15 nemo Two new wavez - Juggle requires a different frame rate. using 38 instead of 125
2009-05-11 unc0rr - Fix network (my crappy fault, triggered by nemo's patch)
2009-05-11 nemo Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
2009-05-09 unc0rr - Fix previous commit
2009-05-09 unc0rr - Fix for desyncs when player exits
2009-05-03 nemo Disable long jump in artillery mode, make snipre rifle single shot
2009-05-03 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
2009-04-30 unc0rr nemo's great patch:
2009-04-12 unc0rr - Another way of defining official server
2009-03-26 unc0rr Fix bug with rope and bazooka
2009-03-10 unc0rr - Clear gm_Slot flag even if you can't switch ammo:
2009-03-07 unc0rr - nemo's patch: some animations, zero probability for infinite weapons
2009-03-05 unc0rr nemo:
2009-03-02 unc0rr laser beam by nemo reworked a bit by me
2009-03-01 unc0rr 4 utilities by nemo
2009-01-25 unc0rr Fix crash when attackbar wasn't deleted, but hedgehog gear was
2009-01-19 unc0rr Patch by nemo (polished by me)
2009-01-18 unc0rr Fix angle restriction applying to rc plane when choosing via ammomenu
2009-01-17 unc0rr RC Plane
2009-01-16 unc0rr Fix laugh voicepack
2009-01-14 unc0rr Mostly fix voicepack usage
2009-01-13 unc0rr Fix a bug with visible cursor when hedgehog is dead
2009-01-12 unc0rr Fix two cursor bugs
2009-01-10 unc0rr Implement precise aiming when pressing left shift
2009-01-10 unc0rr - More debug stuff
2009-01-08 unc0rr Ballsgun
2009-01-02 unc0rr Drill rocket
2008-12-04 unc0rr More stable blowtorch:
2008-11-28 unc0rr More delay after jump, less delay after small fall for hedgehog
2008-11-27 unc0rr Fix jump landing after turn end
2008-11-22 unc0rr Quick and dirty napalm implementation
2008-11-21 unc0rr - Convert small damage tag to visual gears
2008-10-13 unc0rr - Set focus to dead hedgehog
2008-09-23 unc0rr Seduction animation
2008-09-23 unc0rr A bit larger heart
2008-09-22 unc0rr - Update Italian translation
2008-09-18 unc0rr Add Hellish bomb weapon
2008-09-18 unc0rr Add watermelon weapon (without proper sprites yet)
2008-09-17 unc0rr - Continue seduction implementation
2008-07-27 unc0rr Hedgehog laughs when drops dynamite or cake
2008-07-27 unc0rr Animate falling and waking up cake
2008-07-25 unc0rr First implementation of the Cake weapon
2008-07-25 unc0rr Stubs for spider weapon
2008-07-08 unc0rr Show picked up ammo in demo playing mode 0.9.5-release
2008-07-07 unc0rr Update copyright headers a bit
2008-06-27 unc0rr Hopefully done taunts implementation
2008-06-27 unc0rr Further work on taunts
2008-06-26 unc0rr Start implementing waves
2008-06-18 unc0rr Damaged hedgehog animation
2008-06-17 unc0rr Implement drowning hedgehog sprite
2008-06-09 unc0rr Kamikaze weapon
2008-06-09 unc0rr Fix firepunch direction when attacking from high jump
2008-05-28 unc0rr Aim at high speed when performing rope swinging
2008-05-26 unc0rr Allow aiming while moving
2008-05-18 unc0rr - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
2008-05-14 unc0rr Fix some bugs with dropping from parachute
less more (0) -120 tip