2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-30 |
smxx |
Engine:
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2010-03-30 |
smxx |
Engine:
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2010-03-30 |
nemo |
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
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2010-03-29 |
palewolf |
- Add HH dX/dY to Birdy disappearing animation
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2010-03-28 |
palewolf |
Birdy appears from off-screen
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
mbait |
Added poisoned eggs
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2010-03-26 |
smxx |
Engine:
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2010-03-26 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
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2010-03-25 |
mbait |
Birdy egg added
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2010-03-21 |
nemo |
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
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2010-03-16 |
smxx |
Engine:
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2010-03-14 |
smxx |
Engine:
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2010-03-14 |
smxx |
Engine:
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2010-03-14 |
nemo |
Remove animation on jumping/resuming walk, only leave it in on weapon switch
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2010-03-14 |
nemo |
Accidentally checked in birdy testing. reverted.
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2010-03-14 |
nemo |
An animation requested by Tiy. Needs testing.
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2010-03-14 |
smxx |
Engine:
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2010-03-10 |
unc0rr |
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-03-05 |
smxx |
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2010-03-01 |
smxx |
Engine:
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2010-02-28 |
nemo |
Dude mine probability spinner
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2010-02-24 |
nemo |
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
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2010-02-23 |
nemo |
Corrected test
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2010-02-23 |
nemo |
Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
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2010-02-19 |
smxx |
Engine:
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2010-02-14 |
nemo |
halt team blink on attack
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2010-02-08 |
nemo |
Some handling of interaction between king mode and place hogs mode.
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2010-02-08 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
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2010-02-04 |
smxx |
Engine:
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2009-12-10 |
unc0rr |
Fix a rare bug when crosshair stucks in up position
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2009-11-29 |
unc0rr |
Smaxx patch with tuning by me:
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2009-11-14 |
koda |
fix wrong ttf blending in ppc
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2009-11-09 |
unc0rr |
- Formatting changes
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2009-11-05 |
koda |
revert previous commit to remove a wip patch
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2009-11-05 |
koda |
update themes cmakefiles to use GLOB instead of listing all the files
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2009-10-25 |
unc0rr |
Smaxx: only allow change direction when shift key is pressed
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2009-10-16 |
unc0rr |
- Fix build
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2009-10-16 |
unc0rr |
- Tweak join/leave colour
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2009-10-15 |
koda |
molotov sound FTW
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2009-10-15 |
nemo |
damn semicolons...
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2009-10-15 |
nemo |
oh, just use shotgun reload for all. prg says it sounds better
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2009-10-15 |
nemo |
oops. shotgun reload
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2009-10-15 |
nemo |
Play shotgun for weapon crates. Suggestion by Smaxx. Using "placed" for health/utility - could use a prettier sound for health now that there are health animation
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2009-10-15 |
nemo |
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
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2009-10-12 |
unc0rr |
Smaxx: less hacks
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2009-10-12 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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2009-09-10 |
nemo |
Strip trailing spaces
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2009-08-12 |
unc0rr |
Better support for scripting by gears
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2009-07-15 |
koda |
sound for mortar
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2009-07-07 |
nemo |
Accidentally switched property in last checkin
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2009-07-05 |
nemo |
allow attacks while moving on ammo with alt attack (parachute/rope/jetpack) - needs testing.
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2009-07-03 |
koda |
typos
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2009-06-28 |
nemo |
Move count notification to all multishoot
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2009-06-21 |
nemo |
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
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2009-06-02 |
nemo |
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
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2009-06-01 |
unc0rr |
Make code suck less
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2009-06-01 |
nemo |
Death messages thanks to Smaxx
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2009-05-31 |
unc0rr |
Okay, now a real fix
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2009-05-31 |
unc0rr |
Fix jump changing direction in artillery mode
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2009-05-24 |
nemo |
unc0rr forgot nil check here too
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2009-05-15 |
nemo |
Two new wavez - Juggle requires a different frame rate. using 38 instead of 125
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2009-05-11 |
unc0rr |
- Fix network (my crappy fault, triggered by nemo's patch)
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2009-05-11 |
nemo |
Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
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2009-05-09 |
unc0rr |
- Fix previous commit
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2009-05-09 |
unc0rr |
- Fix for desyncs when player exits
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2009-05-03 |
nemo |
Disable long jump in artillery mode, make snipre rifle single shot
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2009-05-03 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
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2009-04-30 |
unc0rr |
nemo's great patch:
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2009-04-12 |
unc0rr |
- Another way of defining official server
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2009-03-26 |
unc0rr |
Fix bug with rope and bazooka
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2009-03-10 |
unc0rr |
- Clear gm_Slot flag even if you can't switch ammo:
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2009-03-07 |
unc0rr |
- nemo's patch: some animations, zero probability for infinite weapons
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2009-03-05 |
unc0rr |
nemo:
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2009-03-02 |
unc0rr |
laser beam by nemo reworked a bit by me
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2009-03-01 |
unc0rr |
4 utilities by nemo
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2009-01-25 |
unc0rr |
Fix crash when attackbar wasn't deleted, but hedgehog gear was
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2009-01-19 |
unc0rr |
Patch by nemo (polished by me)
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2009-01-18 |
unc0rr |
Fix angle restriction applying to rc plane when choosing via ammomenu
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2009-01-17 |
unc0rr |
RC Plane
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2009-01-16 |
unc0rr |
Fix laugh voicepack
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2009-01-14 |
unc0rr |
Mostly fix voicepack usage
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2009-01-13 |
unc0rr |
Fix a bug with visible cursor when hedgehog is dead
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2009-01-12 |
unc0rr |
Fix two cursor bugs
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2009-01-10 |
unc0rr |
Implement precise aiming when pressing left shift
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2009-01-10 |
unc0rr |
- More debug stuff
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2009-01-08 |
unc0rr |
Ballsgun
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2009-01-02 |
unc0rr |
Drill rocket
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2008-12-04 |
unc0rr |
More stable blowtorch:
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2008-11-28 |
unc0rr |
More delay after jump, less delay after small fall for hedgehog
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2008-11-27 |
unc0rr |
Fix jump landing after turn end
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2008-11-22 |
unc0rr |
Quick and dirty napalm implementation
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2008-11-21 |
unc0rr |
- Convert small damage tag to visual gears
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2008-10-13 |
unc0rr |
- Set focus to dead hedgehog
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2008-09-23 |
unc0rr |
Seduction animation
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2008-09-23 |
unc0rr |
A bit larger heart
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2008-09-22 |
unc0rr |
- Update Italian translation
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2008-09-18 |
unc0rr |
Add Hellish bomb weapon
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2008-09-18 |
unc0rr |
Add watermelon weapon (without proper sprites yet)
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2008-09-17 |
unc0rr |
- Continue seduction implementation
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2008-07-27 |
unc0rr |
Hedgehog laughs when drops dynamite or cake
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2008-07-27 |
unc0rr |
Animate falling and waking up cake
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2008-07-25 |
unc0rr |
First implementation of the Cake weapon
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2008-07-25 |
unc0rr |
Stubs for spider weapon
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2008-07-08 |
unc0rr |
Show picked up ammo in demo playing mode
0.9.5-release
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2008-07-07 |
unc0rr |
Update copyright headers a bit
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2008-06-27 |
unc0rr |
Hopefully done taunts implementation
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2008-06-27 |
unc0rr |
Further work on taunts
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2008-06-26 |
unc0rr |
Start implementing waves
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2008-06-18 |
unc0rr |
Damaged hedgehog animation
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2008-06-17 |
unc0rr |
Implement drowning hedgehog sprite
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2008-06-09 |
unc0rr |
Kamikaze weapon
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2008-06-09 |
unc0rr |
Fix firepunch direction when attacking from high jump
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2008-05-28 |
unc0rr |
Aim at high speed when performing rope swinging
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2008-05-26 |
unc0rr |
Allow aiming while moving
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2008-05-18 |
unc0rr |
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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2008-05-14 |
unc0rr |
Fix some bugs with dropping from parachute
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