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Dammit Xeli
2012-05-13, by nemo
'\xd7af' -> 0xd7af
2012-05-13, by unc0rr
Make uUtils.c compile
2012-05-13, by unc0rr
help pas2c
2012-05-13, by unc0rr
More magic
2012-05-13, by unc0rr
unc0rr's magic macro
2012-05-12, by nemo
oops, wrong type
2012-05-13, by unc0rr
pas2c stuff again
2012-05-12, by unc0rr
Get rid of cripple SendIPCc
2012-05-12, by unc0rr
A solution to char vs string problem: mark single-letter strings with _S macro
2012-05-12, by unc0rr
Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
2012-05-12, by unc0rr
Add missing identifiers
2012-05-12, by unc0rr
Fix casing and type for gl
2012-05-11, by nemo
sysutils -> SysUtils
2012-05-11, by unc0rr
Recognize length on arrays as a separate function
2012-05-11, by unc0rr
More tolerance to pas2c
2012-05-11, by unc0rr
Properly track type in ref2CF, this fixes issues with functions returning strings used in expression (like "a" + line())
2012-05-11, by unc0rr
Define NOCONSOLE for pas2c
2012-05-11, by unc0rr
uCommandHandlers now compiles
2012-05-11, by unc0rr
Support operator 'in', replace it with equality checks against each element of set
2012-05-11, by unc0rr
Recognize (hwFloat op int) expressions
2012-05-11, by unc0rr
Convert "unit.function()" properly
2012-05-11, by unc0rr
Function to compare string to char ftw
2012-05-11, by unc0rr
Make pas2c happier with uSound
2012-05-11, by unc0rr
Be more wise about constant initialization expressions being not arrays
2012-05-11, by unc0rr
Avoid returning an array for the sake of pas2c
2012-05-11, by nemo
fix building with lua (i think)
2012-05-11, by koda
minor changes for warnings and a variables scope
2012-05-11, by koda
the ios port runs again, although with a few things to sort out
2012-05-10, by koda
ios: this commit just removes the overlay class files (with all submenus and resources) while working on a proper restoration
2012-05-10, by koda
Fix identifiers case in uLandTemplates (too lazy to make proper implementation in pas2c)
2012-05-11, by unc0rr
Declare Param* functions
2012-05-11, by unc0rr
Fix for Int type and sysutils in hwengine.pas
2012-05-11, by unc0rr
Some work to make more units compile after conversion to c
2012-05-11, by unc0rr
Support overloaded operators on (hwFloat op hwFloat) calls
2012-05-10, by unc0rr
More definitions and mess with pascal code
2012-05-10, by unc0rr
Render function variables in struct with no mangling. 13 C units are compilable now.
2012-05-10, by unc0rr
Handle function type differently
2012-05-10, by unc0rr
Some more definitions and slight fixes
2012-05-10, by unc0rr
uAmmos.c now compiles (3 warnings though)
2012-05-10, by unc0rr
Implement built-in functions Low() and High()
2012-05-10, by unc0rr
Reflects change in previous revision to uTypes
2012-05-09, by nemo
(PointerTo (SimpleType _)) could be a pointer to a non-struct type
2012-05-10, by unc0rr
Prepend unit name to function identifiers
2012-05-08, by unc0rr
Mangle overloaded functions (only different number of parameters is supported)
2012-05-07, by unc0rr
when Lua is not found, fallback to compiling the one that comes bundled in our sources
2012-05-07, by koda
invert LUA symbol meaning and avoid hints when compiling without it
2012-05-07, by koda
add support for FPC and FPFLAGS cmake arguments (helps crosscompiling)
2012-05-07, by koda
old typed const moved to their proper unit
2012-05-05, by koda
the scope cleanup continues...
2012-05-05, by koda
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
2012-05-05, by koda
revisit isTerminated in hwengine
2012-05-05, by koda
fix more breakage
2012-05-05, by koda
removed the default argument in uWorld
2012-05-05, by Xeli
fix breakage
2012-05-05, by Xeli
adjust the scope of a few uSound variables and functions
2012-05-05, by koda
Merge
2012-05-03, by Medo
Convert namespace from list into map in preparation for implementation of overloaded functions support. Greatly improve speed of rendering as a side effect (parse + render time reduced from 5:20 to 0:20)
2012-05-05, by unc0rr
some tweaks/fixes/etc to the map preview and reload stuff
2012-05-03, by sheepluva
visually indicate when map preview generation is in progress.
2012-05-03, by sheepluva
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