Mercurial
Mercurial
>
sheepy-clone
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-3000
-1000
-300
-100
-14
+14
+100
+300
+1000
+3000
+10000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
merge
hedgeroid
2011-06-28, by Xeli
Add a little y kick if there is nothing under an active barrel.
2011-07-03, by nemo
added DataPackage temporarily
hedgeroid
2011-06-28, by Xeli
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
2011-07-03, by nemo
Preloaded libhwengine.so and added an argument to nativeInit()
hedgeroid
2011-06-28, by Xeli
ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
2011-07-03, by koda
Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is!
hedgeroid
2011-06-28, by Xeli
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
2011-07-03, by sheepluva
The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet..
hedgeroid
2011-06-28, by Xeli
Merge
2011-07-01, by unc0rr
Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard
hedgeroid
2011-06-28, by Xeli
Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
2011-06-30, by nemo
Using the correct resolution rahter than a hardcoded one
hedgeroid
2011-06-24, by Xeli
Enable autoswitch on turn start for The Specialists Mode.
2011-06-30, by mikade
less
more
|
(0)
-3000
-1000
-300
-100
-14
+14
+100
+300
+1000
+3000
+10000
tip