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So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
2013-04-04, by nemo
update branch again
webgl
2013-04-04, by koda
set directories to be included externally, in the project file
cmake_pascal
2013-03-26, by koda
Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
2013-04-04, by jaree
No more hwengine.desktop here
webgl
2013-04-03, by unc0rr
gather all libs in a single list
cmake_pascal
2013-03-24, by koda
Fruit theme
2013-04-03, by Randi
Fix rendering errors now.
webgl
2013-04-03, by unc0rr
remove old code
cmake_pascal
2013-03-24, by koda
Fixes to make pas2c parse this
webgl
2013-04-03, by unc0rr
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
2013-04-03, by koda
parsing CMAKE_OSX_ARCHITECTURES
cmake_pascal
2013-03-24, by koda
Bring some sanity here. Feel free to specify parameters in any order and in any notation (full name or one-letter).
webgl
2013-04-02, by unc0rr
ios compiles again (using an old version of sdl)
2013-04-03, by koda
no need of ar and ranlib for pascal
cmake_pascal
2013-03-22, by koda
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