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Full support for out-of-source build
2008-02-03, by unc0rr
First steps to support out-of-source build
2008-02-02, by unc0rr
- Store sky color in theme cfg file
2008-02-01, by unc0rr
Hopefully finish freebsd port
2008-01-31, by unc0rr
Try to prepare freebsd port for 0.9.2. Not finished yet.
2008-01-30, by unc0rr
Solve problem with crosshairs
2008-01-28, by unc0rr
Convert the rest of rotated sprites to be rotated by OpenGL
2008-01-28, by unc0rr
- Some optimizations
2008-01-28, by unc0rr
Add alpha-channel to maps
2008-01-28, by unc0rr
- Reanimate Volcano theme
2008-01-28, by unc0rr
Don't update all land texture when drawing tunnel (saves video throughput)
2008-01-28, by unc0rr
- Enable back console (doesn't render yet)
2008-01-28, by unc0rr
- Add alpha-channel to all sprites left
2008-01-27, by unc0rr
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
2008-01-27, by unc0rr
Store Land surface in memory:
2008-01-27, by unc0rr
Introduce UpdateLandTexture function to update just parts of surface
2008-01-27, by unc0rr
- Update land texture after explosions
2008-01-27, by unc0rr
Fix a bug introduced in previous revision (accidental delete of land surface)
2008-01-27, by unc0rr
Now game looks almost like it did before switching to OpenGL
2008-01-27, by unc0rr
Add alpha-channel to horizont sprites
2008-01-27, by unc0rr
More sprites are visible
2008-01-27, by unc0rr
Now hedgehogs are seen on map :)
2008-01-27, by unc0rr
Now land texture renders properly
2008-01-27, by unc0rr
Enable back fps counter
2008-01-26, by unc0rr
- Start conveting pngs to have alpha-channel
2008-01-26, by unc0rr
Enable water waves back
2008-01-26, by unc0rr
Respect alpha channel
2008-01-25, by unc0rr
Now show sprites too
2008-01-25, by unc0rr
Some further work on switching to OpenGL rendering
2008-01-25, by unc0rr
Start conversion to OpenGL rendering
2008-01-25, by unc0rr
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