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- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
2007-01-27, by unc0rr
AI compiles, but doesn't work
2007-01-26, by unc0rr
Make SHA really work
2007-01-26, by unc0rr
Check land digest
2007-01-26, by unc0rr
Show rope
2007-01-26, by unc0rr
- New land generator feature: islands in the sky
2007-01-26, by unc0rr
- Better land generator
2007-01-24, by unc0rr
more accurate selection colors for teamselect widget
2007-01-24, by displacer
hedgehogs num modification now allowed to chief client only
2007-01-24, by displacer
- Show sample line
2007-01-23, by unc0rr
- Two more templates
2007-01-23, by unc0rr
- New land templates
2007-01-23, by unc0rr
- New Land Generator
2007-01-23, by unc0rr
- Fix Blow Torch and Air Attack
2007-01-22, by unc0rr
network teams hedgehogs nums modifications now working from chief client
2007-01-21, by displacer
Small fixes to bring engine to life
2007-01-21, by unc0rr
network to local teams map, addteams from server before team config bug, fixed some segfaults
2007-01-21, by displacer
initial hedgehogs num fixed
2007-01-21, by displacer
first buggy hedgehogs num net change
2007-01-21, by displacer
Fixed-point arithmetics in engine.
2007-01-21, by unc0rr
more correct net disconnection
2007-01-18, by displacer
disable widgets if we are slave network client
2007-01-18, by displacer
equal team names huge bug fixed for multiple clients
2007-01-17, by displacer
more correct remove net teams
2007-01-17, by displacer
Another float debug
2007-01-16, by unc0rr
Some fixes, revert debug code
2007-01-16, by unc0rr
Get further with debug
2007-01-15, by unc0rr
More detailed debug
2007-01-15, by unc0rr
Rope debug stuff
2007-01-15, by unc0rr
- Store more team specific values in HWTeam
2007-01-15, by unc0rr
net game image
2007-01-15, by displacer
Run game message added, team and config info provided for net game
2007-01-15, by displacer
multiple teams now available per host (still alpha)
2007-01-14, by displacer
- Fix not debug build
2007-01-14, by unc0rr
Team level at new place on team config page
2007-01-14, by unc0rr
CONFIG_PARAM for storing config
2007-01-14, by displacer
protocol changes
2007-01-14, by displacer
- New team level icons
2007-01-14, by unc0rr
isChiefClient is now correct :)
2007-01-14, by displacer
Selecting map works in net game
2007-01-14, by unc0rr
Fix infinite loop
2007-01-14, by unc0rr
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
2007-01-14, by unc0rr
Oops, I should be more careful
2007-01-14, by unc0rr
Connect signal and slot directly for AddTeam event
2007-01-14, by unc0rr
Small fixes
2007-01-14, by unc0rr
New signals and slot for GameCFGWidget
2007-01-14, by unc0rr
Don't show game stats in case of interrupted by command '/quit' game
2007-01-13, by unc0rr
remove some old stuff
2007-01-13, by displacer
first new widgets added to net game
2007-01-13, by displacer
Oops, fix the build
2007-01-12, by unc0rr
- HWMapContainer sets and stores the theme
2007-01-12, by unc0rr
some changes
2007-01-11, by displacer
Game config commands are generated by GameCFGWidget
2007-01-11, by unc0rr
start all clients
2007-01-11, by displacer
Calculate land digest
2007-01-11, by unc0rr
client/server net pre-alpha
2007-01-10, by displacer
client/server net pre-alpha
2007-01-10, by displacer
Update some translations
2007-01-08, by unc0rr
Use new parameters, small protocol change
2007-01-08, by unc0rr
- Limit list of teams in game with 200 px
2007-01-08, by unc0rr
Fix for middle column not being growing in width
2007-01-07, by unc0rr
Forgot these files
2007-01-07, by unc0rr
Release mouse when keyboard focus lost
2007-01-07, by unc0rr
More statistics
2007-01-04, by unc0rr
- Better blowtorch
2007-01-04, by unc0rr
Better blowtorch
2006-12-19, by unc0rr
Attack angle constraints
2006-12-17, by unc0rr
Now blow torch angle can be changed during blowing :)
2006-12-17, by unc0rr
First implementation of Blow Torch
2006-12-17, by unc0rr
Use QSettings to storing config
2006-12-15, by unc0rr
Simplify hedgehogs physics code, make it better
2006-12-14, by unc0rr
Allow pause when wathing demos
2006-12-10, by unc0rr
Render FPS value to its own surface one time a second
2006-12-10, by unc0rr
'Show FPS' and 'FPS limit' options
2006-12-10, by unc0rr
Implemented FPS limit and show/hide FPS value
2006-12-10, by unc0rr
- Implement ammo cases
2006-12-10, by unc0rr
Current hedgehog is on top of others in Z-order
2006-12-10, by unc0rr
Some Z-ordering
2006-12-09, by unc0rr
Hedgehogs names are drawn where the hedgehogs are
2006-12-09, by unc0rr
automatic assign of game server TCP port
2006-12-08, by displacer
- Further work on stack of pages
2006-12-07, by unc0rr
Stacked walking trough pages
2006-12-07, by unc0rr
Ammo schemes and ammo stores support in engine
2006-12-05, by unc0rr
Fix music loading path
2006-11-30, by unc0rr
Fix problems when deleting ammo
2006-11-30, by unc0rr
Mine Strike weapon
2006-11-29, by unc0rr
Let mouse cursor be closer to screen edges
2006-11-29, by unc0rr
Airplane sprite
2006-11-28, by unc0rr
- Pickhammer sound
2006-11-28, by unc0rr
Pause support (mouse cursor is released when the game is paused)
2006-11-27, by unc0rr
Watchdog for bots to prevent them from being stacked by bugs of engine physics
2006-11-26, by unc0rr
Less complex theme.cfg format ;) Information about image dimensions is obtained from image
2006-11-26, by unc0rr
Some new ammo icons from daniil
2006-11-26, by unc0rr
rollback to main.cpp.in
hedgewars-0.8.1-r1
2006-11-25, by displacer
Fix for path truncating bug
2006-11-25, by unc0rr
Don't configure main.cpp, just hwconsts.h
2006-11-25, by unc0rr
data dir initial check (test for wrong installation)
2006-11-25, by displacer
Add installation manual
2006-11-25, by unc0rr
Ignore hwconsts.h
2006-11-24, by unc0rr
Protocol version sets in CMake
2006-11-24, by unc0rr
Ignore main.cpp
hedgewars-0.8.1
2006-11-23, by unc0rr
Unneeded file
2006-11-23, by unc0rr
Hedgewars is now 0.8.1
2006-11-23, by unc0rr
Engine gets Data path from frontend
2006-11-23, by unc0rr
one else fix
2006-11-23, by displacer
DATADIR fixed
2006-11-23, by displacer
Add AirAttack icon to ammo menu
2006-11-23, by unc0rr
- Health tags over drowned hedgehogs
2006-11-23, by unc0rr
fixed absent DATA_INSTALL_DIR
2006-11-23, by displacer
data dir added (for linux distros)
2006-11-23, by displacer
Minimal QT 4 version supported is 4.2.0
2006-11-21, by unc0rr
some cosmetic changes
2006-11-21, by displacer
oops
2006-11-21, by unc0rr
Updated README.txt
2006-11-21, by unc0rr
noexecutestack object files generation fixed
2006-11-21, by displacer
Fix selecting 2nd ammo in slot %-\
hedgewars-0.8.0
2006-11-19, by unc0rr
Special thanks size fixed with large font on linux (workaround)
2006-11-19, by displacer
fixed: choose map for simple game is working now
2006-11-19, by displacer
Some options for 0.8 release
2006-11-19, by unc0rr
Add translation
2006-11-19, by unc0rr
Fix weird bots behavior on low fps
2006-11-19, by unc0rr
map choose from files added
2006-11-18, by displacer
Place QLabel with developers info on the QScrollArea
2006-11-18, by unc0rr
- Fix infinite loop when selecting weapon with ammo menu
2006-11-18, by unc0rr
Fix compile :)
2006-11-17, by unc0rr
Make teams config file name be team name
2006-11-16, by unc0rr
- Fix crosshair position
2006-11-15, by unc0rr
Add special thanks to about page
2006-11-15, by unc0rr
Update russian translation
2006-11-14, by unc0rr
Add QtXml4.dll to packing list, as it needed for QtSvg4.dll
2006-11-14, by unc0rr
Better-looking multiplayer page
2006-11-14, by unc0rr
'Proto' class to make things easier
2006-11-14, by unc0rr
Add files to packages
2006-11-13, by unc0rr
New icons
2006-11-13, by unc0rr
Russian translations
2006-11-13, by unc0rr
About page
2006-11-13, by unc0rr
back to static QIcon
2006-11-12, by displacer
temporary team names fix
2006-11-12, by displacer
dynamic QIcon fix
2006-11-12, by displacer
bots power icons added
2006-11-12, by displacer
New 'Cheese' map
2006-11-10, by unc0rr
more pretty color choose
2006-11-06, by displacer
- Fixes for map mushrooms
2006-11-01, by unc0rr
New mushrooms map
2006-11-01, by unc0rr
fix finding of delphi compiler
2006-11-01, by unc0rr
background colors bugfix :(
2006-10-31, by displacer
fix install target
2006-10-30, by unc0rr
Better build system scripts
2006-10-30, by unc0rr
oops, forgot SVG lib
2006-10-29, by unc0rr
Hedgehog on About page
2006-10-29, by unc0rr
Fix hwengine target behaviour
2006-10-29, by unc0rr
Fix serious bug in pneumatic drill
2006-10-29, by unc0rr
Better-looking game config widget
2006-10-29, by unc0rr
No more needed dir
2006-10-29, by unc0rr
- New cursor
2006-10-29, by unc0rr
Icons for selecting bot level
2006-10-28, by unc0rr
rgb instead of rgba sending to engine
2006-10-28, by displacer
multiplayer colors enabled
2006-10-28, by displacer
Parachute fixes
2006-10-28, by unc0rr
Parachute
2006-10-28, by unc0rr
Fixed compilation on *nix .)
2006-10-27, by unc0rr
Remove very old and deprecated stuff
2006-10-27, by unc0rr
Implement Knowledge Base for libs/compilers bugs
2006-10-27, by unc0rr
coosing colors added
2006-10-27, by displacer
Add workaround over freepascal bug (http://www.freepascal.org/mantis/view.php?id=7613)
2006-10-27, by unc0rr
- Set version to 0.8
2006-10-26, by unc0rr
New hedgehog
2006-10-25, by unc0rr
Better crosshair
2006-10-25, by unc0rr
Support font styles
2006-10-19, by unc0rr
Make use of "unused" struct member (based on sdl_ttf example)
2006-10-16, by unc0rr
Small fixes
2006-10-16, by unc0rr
Better error message
2006-10-16, by unc0rr
- New crosshair
2006-10-16, by unc0rr
multiple classes accept signal receive bugfix
2006-10-14, by displacer
- Many small fixes
2006-10-12, by unc0rr
Fixed compilation with freepascal version prior to 1.9.6
2006-10-11, by unc0rr
Fixed weird bots behavior
2006-10-11, by unc0rr
Fix bots regressions
2006-10-10, by unc0rr
Add video driver name to debug
2006-10-09, by unc0rr
Bots are in the same thread as game. Fixes FreePascal issues.
2006-10-08, by unc0rr
Alpha channel value fix
2006-10-05, by unc0rr
Color fixes
2006-10-05, by unc0rr
Cardinal -> Longword
2006-10-05, by unc0rr
"About" page, not yet filled with content
2006-10-05, by unc0rr
unneded variable removed
2006-10-05, by displacer
static TCP Server
2006-10-05, by displacer
- Update more headers
2006-10-05, by unc0rr
Relicense to GPL
2006-10-05, by unc0rr
Preview with gradient, get rid of workaround with memory buffer
2006-10-05, by unc0rr
- Fixed crash with sound turned off
2006-10-03, by unc0rr
tcp sockets are incapsulated in TCPBase class now
2006-10-02, by displacer
base class for TCP connections :)
2006-10-01, by displacer
united TCP transfers for start game and receive preview
2006-10-01, by displacer
prepare uniting tcp classes
2006-10-01, by displacer
'h' marks out current hedgehog
2006-09-28, by unc0rr
- Some improvements to volume control
2006-09-27, by unc0rr
Changeable volume
2006-09-27, by unc0rr
- Better landgen
2006-09-26, by unc0rr
working map preview
2006-09-26, by displacer
seems to be a near final version
2006-09-26, by displacer
busy variable removed
2006-09-26, by displacer
new more working, but still not completely working version :)
2006-09-26, by displacer
multiple server starting improved
2006-09-26, by displacer
"Trusted" binds
2006-09-26, by unc0rr
Switching between fullscreen and windowed modes on 'F' key
2006-09-25, by unc0rr
Many small fixes
2006-09-24, by unc0rr
first map preview added (still experimental)
2006-09-24, by displacer
hedgehogers number bug fixed - overallHedgehogs initialized to zero :)
2006-09-24, by displacer
Ammo menu now works!
2006-09-24, by unc0rr
- AmmoMenu
2006-09-23, by unc0rr
Soma small fixes + new land template
2006-09-22, by unc0rr
Preview stream doesn't need parsing now
2006-09-21, by unc0rr
Don't synchronize after sending preview
2006-09-21, by unc0rr
Fix demos usability
2006-09-21, by unc0rr
New clouds
2006-09-21, by unc0rr
Engine can generate land preview and send it via IPC
2006-09-20, by unc0rr
Network protocol uses integers in network byte order
2006-09-20, by unc0rr
license and copyright info added
2006-09-18, by displacer
teams moving order fixed
2006-09-18, by displacer
reset playing teams
2006-09-18, by displacer
team hedgehogs number improved
2006-09-16, by displacer
Fix hedgehog physics %)
2006-09-16, by unc0rr
Don't save demos in 'bin' dir
2006-09-15, by unc0rr
maximum number of teams and hedgehogs
2006-09-15, by displacer
- Fix AI not to damage self hedgehogs
2006-09-15, by unc0rr
- Fix crash in AI
2006-09-14, by unc0rr
- Fix 'new team' regression
2006-09-13, by unc0rr
- Many fixes to AI
2006-09-11, by unc0rr
fix 'Simple game' and playing demos
2006-09-11, by unc0rr
- Small fix for AI
2006-09-09, by unc0rr
teams and hedgedogs num selection added to HWgame
2006-09-09, by displacer
Fixed AI bug, introduced by previous changes
2006-09-03, by unc0rr
Actualize translation
2006-09-03, by unc0rr
Get game modes from right GameCFGWidget
2006-09-03, by unc0rr
Implement bot levels
2006-09-03, by unc0rr
margin reduced (space between commands in teamselect widget)
2006-09-03, by displacer
spacing reduced, 4 hedgehog per team by default
2006-09-03, by displacer
- Multiplayer game start button
2006-09-03, by unc0rr
first hedgehogs number selection added
2006-09-03, by displacer
resize bugfix
2006-08-28, by displacer
Fix engine PRNG (accidentally deleted a line)
2006-08-27, by unc0rr
All pages are "layouted" now
2006-08-27, by unc0rr
Update file headers & delete unneeded files
2006-08-27, by unc0rr
Use QUuid to generate seed, rand() to choose theme
2006-08-27, by unc0rr
- Now really fix unicode issues
2006-08-27, by unc0rr
Fix unicode names in net game
2006-08-26, by unc0rr
Fixed PRNG to properly use seed string
2006-08-26, by unc0rr
Various small fixes
2006-08-20, by unc0rr
resize bugfix
2006-08-20, by displacer
resize fix
2006-08-20, by displacer
flat buttons
2006-08-20, by displacer
Fix prefix issues
2006-08-18, by unc0rr
pixmap for command as its fort
2006-08-18, by displacer
HWTeam integration in team select widget
2006-08-18, by displacer
GameUIConfig* member removed
2006-08-18, by displacer
Fix compilation on *nix
2006-08-18, by unc0rr
add remove command slot fixed
2006-08-17, by displacer
- Many small fixes in engine
2006-08-17, by unc0rr
Fix use of slot 8 and avoid such bug in future
2006-08-16, by unc0rr
- 'net nickname' and 'server address' options are on PageNet
2006-08-16, by unc0rr
- Use right packet length
2006-08-14, by unc0rr
- Initialize translations earlier
2006-08-12, by unc0rr
Small fixes for better FPC compatibility
2006-08-11, by unc0rr
- Many type fixes
2006-08-11, by unc0rr
Small fix for 64bit compatibility
2006-08-10, by unc0rr
- Fixed integer->longint
2006-08-10, by unc0rr
Add simple SDL test app
2006-08-10, by unc0rr
Tool for debugging
2006-08-07, by unc0rr
New faster random generator
2006-08-07, by unc0rr
Get rid of pointer <> integer typecasts
2006-08-06, by unc0rr
Get rid of x86 assembler when using fpc
2006-08-06, by unc0rr
- On windows make packages with all needed dlls
2006-08-06, by unc0rr
Repair build system
2006-08-06, by unc0rr
- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
2006-08-06, by unc0rr
prepare for the next commit
2006-08-06, by unc0rr
- Fixed compilation
2006-08-05, by unc0rr
+1 layouted page
2006-07-31, by unc0rr
- small fix to translation
2006-07-30, by unc0rr
- Fix win message to appear only after all hedgehogs death
2006-07-30, by unc0rr
oops, forgot to commit a file
2006-07-30, by unc0rr
One more page become layouted
2006-07-27, by unc0rr
- Fix various bugs
2006-07-27, by unc0rr
- Fix internationalization issues
2006-07-26, by unc0rr
Convert all pages to classes
2006-07-26, by unc0rr
Predefined teams, 'simple game' doesn't need to create team
2006-07-25, by unc0rr
New GameCFGWidget. Now it's possible to set forts mode from ui
2006-07-25, by unc0rr
Start rewrite ui
2006-07-24, by unc0rr
- First hedgehog in team has first turn in team
2006-07-24, by unc0rr
- New fort
2006-07-23, by unc0rr
More translations
2006-07-21, by unc0rr
- Fixed bug with hedgehog under water using rope
2006-07-20, by unc0rr
- New test map
2006-07-16, by unc0rr
Cluster bomb
2006-07-12, by unc0rr
Delete two more deprecated files
2006-07-11, by unc0rr
Delete deprecated folder .)
2006-07-11, by unc0rr
- New First Aid powerup
2006-07-11, by unc0rr
- Unicode support for team and hedgehogs names
2006-07-08, by unc0rr
- More smooth hedgehogs physics
2006-07-03, by unc0rr
Basic save support in engine
2006-06-29, by unc0rr
- Changed falling damage scoring
2006-06-28, by unc0rr
- Many AI improvements
2006-06-23, by unc0rr
Show the bot thinking, when he does it after attack
2006-06-20, by unc0rr
Collision-related stuff
2006-06-20, by unc0rr
- 2 more Land templates
2006-06-20, by unc0rr
Many AI improvements, bots do think in separate thread
2006-06-20, by unc0rr
- Workaround on FreePascal textfiles parsing bug (indefinite loop while "read(f, a, b, c)")
2006-06-20, by unc0rr
- Start AI rewrite
2006-06-14, by unc0rr
Scroll added to team control widget
2006-02-24, by displacer
No more hedgehogs hung in air
2006-02-05, by unc0rr
colors added to teamselwidget
2006-02-05, by displacer
vector removed & teamselwidget moved to constructor
2006-02-05, by displacer
Fixed compile (second try)
2006-02-04, by unc0rr
Fixed compile
2006-02-04, by unc0rr
- Fixed compiling .)
2006-02-01, by unc0rr
- Replaced water sprite
2006-01-25, by unc0rr
Send run parameters by cmd line, game parameters by IPC... breaks network game
2006-01-21, by unc0rr
- Fixed game loading
2006-01-20, by unc0rr
- Fixed bubble theme object
2006-01-19, by unc0rr
- Rename frontend to hedgewars and compile it to engine directory
2006-01-15, by unc0rr
- Get rid of hwserv and runhelper
2006-01-15, by unc0rr
TeamSelect widget alpha added
2006-01-15, by displacer
- Teams health bars sorting
2006-01-15, by unc0rr
- New /skip command
2006-01-12, by unc0rr
Show team health bars, without sorting yet
2006-01-12, by unc0rr
- Fixed dynamit sprite
2006-01-11, by unc0rr
DefaultTeam is now default to play with single and network game
2006-01-10, by displacer
added default team on loading
2006-01-10, by displacer
- Removed dark pixels on the corners of health case
2006-01-10, by unc0rr
- Fixed console behavior
2006-01-09, by unc0rr
- Fixed crash in IPC code
2006-01-09, by unc0rr
- More binds
2006-01-07, by unc0rr
- Increased FPS
2006-01-07, by unc0rr
Better Desert Eagle and Shotgun
2006-01-05, by unc0rr
- Properly get seed in net game
2006-01-05, by unc0rr
- Anti-flood and anti-lag changes
2005-12-31, by unc0rr
- New rope
2005-12-31, by unc0rr
fixed "hang" on first run
2005-12-28, by unc0rr
fix to compile on Linux
2005-12-28, by unc0rr
With this patch the game doesn't crash when gaming by net
2005-12-28, by unc0rr
Now net game is near available, but exception occurs...
2005-12-27, by unc0rr
- Fixed slow sprite blt
2005-12-27, by unc0rr
More work on net game, still far from complete
2005-12-23, by unc0rr
- clear demos list before adding items
2005-12-16, by unc0rr
- improve land generation
2005-12-16, by unc0rr
Frontend lets define more binds
2005-12-07, by unc0rr
- Get rid of old frontend
2005-12-06, by unc0rr
Add theme objects to land
2005-12-05, by unc0rr
- Land generator uses templates to generate
2005-12-04, by unc0rr
- Fixed spawning boxes under water
2005-12-04, by unc0rr
- Many improvements to frontend
2005-11-13, by unc0rr
frontend rewrite for QT4
2005-11-09, by unc0rr
Binds and various fixes
2005-10-26, by unc0rr
Start to write QT frontend
2005-10-26, by unc0rr
minor code review
2005-09-12, by unc0rr
- Various fixes for ammo cases
2005-09-11, by unc0rr
- Minor code simplifying
2005-09-11, by unc0rr
- Mine checks whether a hedgehog is near less frequently
2005-09-09, by unc0rr
- Show no crosshair when using mine
2005-09-07, by unc0rr
Fix reading out of bounds of the collisions array. This fixes flying hedgehogs and not moving after explosion
2005-09-06, by unc0rr
Fix some issues with sound
2005-09-04, by unc0rr
- Mine weapon
2005-09-03, by unc0rr
- Show explosion
2005-09-01, by unc0rr
- Hedgehogs spawn points can be generated under the girder
2005-08-28, by unc0rr
Fixed problem with hedgehog physics when turn is over and hedgehog is jumping
2005-08-25, by unc0rr
Smooth change wind bar
2005-08-25, by unc0rr
Show wind speed on bar
2005-08-25, by unc0rr
- set svn:eol-style to native
2005-08-23, by unc0rr
- On every frame there was made one superfluous game tick resulting in variable game speed
2005-08-22, by unc0rr
- Support for forts game mode option. Works for demos, frontend doesn't support it.
2005-08-22, by unc0rr
Add current sources.
2005-08-22, by unc0rr
"default layout"
2005-08-21, by root
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