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Hack checker to run engine with record file received (uses hardcoded paths)
2013-02-11, by unc0rr
Prevent 'black team color' error
2013-02-11, by unc0rr
Oops, forgot path
2013-02-10, by unc0rr
Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
2013-02-10, by nemo
oops. more specific ammo tests. maybe could use a few more properties
2013-02-10, by nemo
Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
2013-02-09, by nemo
Credit links now yellow instead of blue.
2013-02-09, by dag10
Remove Structure from localisation
2013-02-09, by nemo
Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes issue 522.
2013-02-09, by dag10
Removed in-lineedit labels such as "search:" and "room name:" due to size issues with localization and platform differences.
2013-02-09, by dag10
Fine, merge :-\
2013-02-10, by unc0rr
Send JOINING message in response to FOLLOW. Actual join may still fail due to room restrictions. Not tested.
2013-02-10, by unc0rr
Fix the checker after some testing
2013-02-10, by unc0rr
New checker of engine messages which is aware of glued together messages
2013-02-10, by unc0rr
Also convert teams to complete game config.
2013-02-09, by unc0rr
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