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move stuff out of engine folder
webgl
2012-11-07, by koda
Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
2012-11-06, by nemo
verbose pas2c for parsed args
webgl
2012-11-07, by koda
issue #458
2012-11-05, by nemo
parentheses for everyone
webgl
2012-11-07, by koda
revert merge w/ Medo change, since it crashes the engine. Access violation line 70 of uLandOutline.pas|line 231 of uLand.pas etc
2012-11-05, by nemo
haskell usability on windows
webgl
2012-11-07, by koda
support ridiculously large maps
2012-11-05, by nemo
add CMakeFile for pas2c, add WEBGL config option
webgl
2012-11-05, by koda
Oops, fix room info on room admin change
2012-11-06, by unc0rr
dos2unix hedgewars.pro
physfslayer
2012-11-13, by unc0rr
close branch
0.9.18
2013-06-03, by koda
move pas2c files in their own directory and add a warning about argument order
webgl
2012-11-05, by koda
ios: fill in CFBundleVersion and CFBundleShortVersionString information better
2012-11-05, by koda
Build physfs lib before engine
physfslayer
2012-11-07, by unc0rr
Replay without frontend mode
0.9.18
2013-02-12, by unc0rr
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