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make this transparent so that people can actually see /what/ they have disabled...
2011-10-19, by sheepluva
give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
2011-10-19, by sheepluva
frontend chat input history, use arrow keys UP/DOWN
2011-10-19, by sheepluva
+ don't suggest ignored nicknames
2011-10-18, by sheepluva
Fix repeat on SkyL, remove SkyR
2011-10-18, by Guillaume Englert
feature-pimpin'-up the chat input line in frontend:
2011-10-18, by sheepluva
server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
2011-10-18, by sheepluva
don't hoard empty friends/ignore-lists on the HDD
2011-10-18, by sheepluva
fix overlapping pixel in stormtrooper hat
2011-10-17, by sheepluva
fix outline of rcplane
2011-10-17, by sheepluva
never doing any graphics stuff when I can't test, again :(
2011-10-17, by nemo
:(
2011-10-17, by nemo
Not being able to test sucks :(
2011-10-17, by nemo
Riiight. Let's try this instead
2011-10-17, by nemo
tint RC plane with team colour. untested.
2011-10-17, by nemo
graphic for team coloured RC planes
2011-10-17, by mikade
Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
2011-10-17, by nemo
Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
2011-10-17, by nemo
add tiara hat
2011-10-17, by sheepluva
missed a compiler option from previous merge
2011-10-16, by koda
tweak. constrain to full opacity
2011-10-16, by nemo
merge the changes applied to 0.9.16
2011-10-16, by koda
Blend the outter side too
2011-10-16, by nemo
Hide focus outline on buttons.
2011-10-14, by Florian Fabre
oops
2011-10-13, by nemo
Add SkyL/SkyR to avoid repeating the cave entrance
2011-10-13, by Guillaume Englert
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
2011-10-12, by nemo
another crystal, spray and landtex tweaks.
2011-10-11, by Guillaume Englert
something for nemo to play around with
2011-10-11, by sheepluva
make slope calcs skip small gaps
2011-10-11, by sheepluva
tidier
2011-10-10, by nemo
Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
2011-10-10, by nemo
set followgear to cluster/melon/gascloud
2011-10-10, by nemo
Make a few more things be impacted by explosions nearby
2011-10-10, by nemo
tweak (still a hack)
2011-10-10, by nemo
Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
2011-10-10, by nemo
Aaaand another flag that used to be cleared here...
2011-10-09, by nemo
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
2011-10-10, by koda
expose border color to lua
2011-10-09, by nemo
oops
2011-10-09, by nemo
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
2011-10-09, by nemo
Fix a few masks. The one that needed it the most was trophyrace.
2011-10-08, by nemo
add a couple more
2011-10-08, by nemo
finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
2011-10-09, by koda
refreshed the ipad interface with some white
2011-10-09, by koda
some code refactoring of the ios game config
2011-10-09, by koda
ooops
2011-10-08, by koda
move some config files
2011-10-08, by koda
create teams programmatically
2011-10-08, by koda
convert creation chamber functions to class methods
2011-10-08, by koda
Updated Slovak translation
2011-10-08, by jose1711
merge
2011-10-08, by jose1711
sed commands should be tested beforehand
2011-10-08, by koda
Another flag that was relying on this routine to clear it...
2011-10-08, by nemo
tweak Y movement
2011-10-08, by nemo
Couple more, add back misplaced clearing of Land
2011-10-08, by nemo
Add landbacktex to a few maps, just to see how it looks.
2011-10-07, by nemo
minor changes
2011-10-08, by koda
added iphone interface for missions/trainings page, setters/getters unlocked
2011-10-08, by koda
move out xib files from Resources to Classes
2011-10-08, by koda
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
2011-10-07, by nemo
Move the crystals to sprays to reduce the regularity of the land texture
2011-10-07, by nemo
Add Cave theme
2011-10-06, by Guillaume Englert
(a lot of) ooops
2011-10-06, by koda
- Frontend: don't pass /script for missions
2011-10-06, by unc0rr
Tiny cleanup
2011-10-05, by unc0rr
the retina infection keeps spreading...
2011-10-05, by koda
be a good memory aware citizen
2011-10-05, by koda
make the missions/trainings start
2011-10-05, by koda
first pass for implementing missions/training selection on ipad (not yet running)
2011-10-05, by koda
hm. probably should set both
2011-10-04, by nemo
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
2011-10-02, by nemo
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
2011-10-02, by koda
little changes and fixes to the previous commit
2011-10-02, by koda
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
2011-10-02, by koda
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
2011-09-30, by nemo
fix a couple of 'potential leaks'
2011-10-01, by koda
rename the ios settings files into something more appropriate
2011-10-01, by koda
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
2011-10-01, by koda
infecting sheepluva's mission graphics with retina images
2011-09-30, by koda
a little code cleanup
2011-09-30, by koda
Fix build with .pro file
2011-09-30, by unc0rr
Oops, fix build
2011-09-29, by unc0rr
GameInfo needs room params copy
2011-09-29, by unc0rr
Introduce EngineInteraction module
2011-09-27, by unc0rr
translators missed me
2011-09-30, by koda
fix hats of the AI team file for ios
2011-09-30, by koda
fix issue 287, default cmake build type
2011-09-30, by koda
oops
2011-09-29, by sheepluva
update .pro
2011-09-29, by sheepluva
rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
2011-09-29, by sheepluva
this makes more sense
2011-09-28, by sheepluva
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
2011-09-28, by sheepluva
training screen localization works now
2011-09-28, by sheepluva
load mission caption and description from localization file (WIP)
2011-09-28, by sheepluva
New market version
hedgeroid
2011-10-28, by Xeli
mikade making sheepluva happy again
2011-09-28, by mikade
Enabled landhash check again
hedgeroid
2011-10-28, by Xeli
use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
2011-09-27, by sheepluva
oops, removed a line from the 'firstTime only' section
hedgeroid
2011-10-21, by Xeli
stuffToBeAvoidedInFuture->append("layouting");
2011-09-27, by sheepluva
Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game
hedgeroid
2011-10-21, by Xeli
oops, I forgot I wanted to fix that before committing xD
2011-09-27, by sheepluva
wops missed this one: removed a 'fix' eclipse put in there
hedgeroid
2011-10-20, by Xeli
PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
2011-09-27, by sheepluva
Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market
hedgeroid
2011-10-20, by Xeli
this needs to actually return something
2011-09-26, by nemo
Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer
hedgeroid
2011-10-09, by Xeli
I must not use source files as clipboard.
2011-09-27, by sheepluva
update from rev d75329716a02, it really works now (i think)
hedgeroid
2011-10-09, by Xeli
some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
2011-09-27, by sheepluva
How did freetype even compile with this in it?
hedgeroid
2011-10-09, by Xeli
- Add unique id to replay file name
2011-09-26, by unc0rr
Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/
hedgeroid
2011-10-08, by Xeli
wow, somebody was smoking some reaaally good sh!t right there, man!
2011-09-26, by sheepluva
Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =)
hedgeroid
2011-10-08, by Xeli
small cleanup: enum instead of magic numbers
2011-09-26, by sheepluva
Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
hedgeroid
2011-10-07, by Xeli
Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
2011-09-25, by koda
fix compiling for android, strip out all delphi code, objfpc ftw
hedgeroid
2011-10-04, by koda
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