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merge
hedgeroid
2011-09-25, by Xeli
fix somebody's sed-oops
2011-09-25, by sheepluva
some hopefully harmless experiments
Hedgewars-iOS-1.3.2
2011-09-25, by koda
this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
2011-09-25, by koda
warnings round also for ios
2011-09-24, by koda
add a class method for getting the overlay (and fix a silly mistake while at it) and use it
2011-09-24, by koda
better memory cleanup for audiomanager and position of lower stats button
2011-09-24, by koda
disable the followgear vertical offset for small screen devices
2011-09-24, by koda
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
2011-09-24, by sheepluva
Report long flight archievement
2011-09-24, by unc0rr
Fix some warnings
2011-09-24, by unc0rr
Store replays for further analysis
2011-09-24, by unc0rr
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
2011-09-24, by unC0Rr
I wanted to move this line, not to delete it heh.
2011-09-24, by sheepluva
code cleanup/etc
2011-09-24, by sheepluva
fix a crash in getting statistics and a glitch that made background music start while in-game
2011-09-24, by koda
close branch
0.9.16
2012-10-26, by koda
yeah, fix dates -.-
2011-09-24, by koda
backport of c90f50e6dd8e (eggshell vgt related segfault)
0.9.16
2011-10-18, by sheepluva
use a real button instead of a cellview in statspage
2011-09-24, by koda
fix the config.inc conflict by making the ios one in another folder
0.9.16
2011-10-16, by koda
rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
2011-09-24, by sheepluva
more details in chCheckProto
0.9.16
2011-10-16, by koda
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
2011-09-24, by koda
display a message when network is down or server is not reachable, nemo also made the page refresh at display time
0.9.16
2011-10-14, by koda
many many netclient/frondent changes (just the beginning though):
2011-09-23, by sheepluva
because betas are baaaad (also really fix compiling everywhere)
0.9.16
2011-10-12, by koda
Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
2011-09-24, by unc0rr
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
2011-09-25, by nemo
don't rumble while synchronising a demo/save
2011-09-23, by koda
randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
2011-09-22, by sheepluva
prevent screen locking while synching saves (can take some time)
2011-09-22, by koda
Fix sheepluva's merge
2011-09-22, by unc0rr
let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
2011-09-22, by sheepluva
My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
2011-09-22, by unc0rr
Disable clouds
2011-09-21, by nemo
ios version bump
2011-09-22, by koda
apparently the old way was the correct one
2011-09-22, by koda
aligned credits and game modes to main release
2011-09-22, by koda
create the ios schemes programmatically
2011-09-22, by koda
retina images, again
2011-09-21, by koda
mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
2011-09-21, by koda
Couple of missed changes inu pointed out
2011-09-21, by nemo
one more
2011-09-21, by koda
moar @2x
2011-09-21, by koda
another round of retina display images
2011-09-21, by koda
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
2011-09-20, by nemo
fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
2011-09-21, by koda
let's use the built in events, shall we
2011-09-20, by koda
check for amNothing
2011-09-20, by nemo
Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
2011-09-20, by nemo
Clear gstAnimation and reset Timer before entering death animation
2011-09-20, by nemo
revert prev - that was dumb. wrong gear.
2011-09-20, by nemo
Let's actually add the gstHHDeath check to the right line, shall we?
2011-09-20, by nemo
Check on active hedgehog death animation
2011-09-20, by nemo
this reintroduces the gsSuspend state to fix multitasking on ios
2011-09-19, by koda
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