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Better fix
2009-08-16, by unc0rr
Check gear for nil in /timer command handler
2009-08-16, by unc0rr
Bind zoom in/out to [ and ]
2009-08-15, by unc0rr
Show player's room status (plays/spectates)
2009-08-13, by unc0rr
Fix filtering
2009-08-13, by unc0rr
Don't filter +left command :D
2009-08-12, by unc0rr
oops!
2009-08-12, by nemo
Now really fix
2009-08-12, by unc0rr
Fix compilation
2009-08-12, by unc0rr
reorganize functions a bit
2009-08-12, by unc0rr
Implement filtering in server
2009-08-12, by unc0rr
Don't spam debug log
2009-08-12, by unc0rr
Better support for scripting by gears
2009-08-12, by unc0rr
minor saucer change Tiy had requested once.
2009-08-11, by nemo
prevent overflow
2009-08-11, by nemo
updated portugese translation by marco_silva
2009-08-09, by nemo
- Update Bulgarian transation
2009-08-08, by unc0rr
szczur comments out some english phrases
2009-08-05, by nemo
Patch for compiling with 6.10 (define NEW_EXCEPTIONS to do that)
2009-08-05, by unc0rr
More Italian announcer messages
2009-08-05, by unc0rr
For people's consideration. Restore the .11 behaviour of not initialising sound if music is turned off. Reason. I still get 100% CPU useage in frontend due to sucky sound daemon setups *cough*pulseaudio*cough* so this offers an easy workaround for people (turn off music). Disadvantage, this removes Smaxx' code to disable sound-related buttons on failure to init sound.
2009-08-02, by nemo
Fix texture so it doesn't produce vertical lines
2009-08-01, by unc0rr
New waves rendering procedure based on using texture coodrinates > 1.0
2009-08-01, by unc0rr
Update some translations
2009-08-01, by unc0rr
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
2009-07-30, by nemo
Fix queue bug triggered by AI
2009-07-30, by unc0rr
Move water waves rendering to a separate procedure
2009-07-30, by unc0rr
Better handle pointing with mouse cursor on zoom
2009-07-30, by unc0rr
New graphics. Nature, City.
2009-07-29, by nemo
Avoid /0 in SetScale - not sure this is right way to do it though. But just to try and stop crashing prg's machine
2009-07-28, by nemo
- Remove one AddProgress call
2009-07-28, by unc0rr
Cleanup code a bit
2009-07-28, by unc0rr
Now really fix
2009-07-28, by unc0rr
Fix hedgehog stopping to slide when throwing rope (not tested)
2009-07-28, by unc0rr
Better handle loosing control when on rope
2009-07-28, by unc0rr
Fix hwSign to give 1 on -0 value
2009-07-28, by unc0rr
requested change by Tiy to Flying Saucer start (hover until first keypress)
2009-07-26, by nemo
Add back waves since it was really irritating Tiy
2009-07-26, by nemo
Remove this check since I got confused as to why my sound still wasn't working even after I had fixed the lock caused by bad flash plugin and restarted hedgewars
2009-07-26, by nemo
Make all theme numbers proportional to map MaxHedgehogs. This should mean the numbers should be as in past for 18 hedgehog map
2009-07-26, by nemo
Stray semi-opaque pixels fixed
2009-07-25, by nemo
Remove reduced quality check - gameplay impact
2009-07-24, by nemo
Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
2009-07-24, by nemo
flagging for "reduced quality". Clamping cuts frame rate in half in software rendering on my sucky laptop
2009-07-24, by nemo
szczur's pl update + lupdate-qt4 && lrelease-qt4
2009-07-24, by nemo
add extra semi-opaque layer of water to discolour objects in the water.
2009-07-23, by nemo
little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
2009-07-22, by nemo
Restrict hogs to 16px proximity to border to avoid getting kicked through.
2009-07-20, by nemo
switch to ov_fopen for simplicity
2009-07-19, by koda
fix a bug where a fclose() was called after an ov_clear()
2009-07-19, by koda
documentation fix
2009-07-18, by koda
lowres theme data for iphone compatibility
2009-07-16, by koda
sound for mortar
2009-07-15, by koda
a lot of stuff:
2009-07-14, by koda
other indentation, binding and miscellaneous fixes to openalbridge
2009-07-12, by koda
fix indentation and other cosmetic changes to lib
2009-07-12, by koda
corrects a wrong binding
2009-07-12, by koda
updates licence and fix a memory leak (which was consuming iphone memory)
2009-07-12, by koda
sorry, these two don't help. tested, flakes still screwed up. anyway, the lines were only on terrain
2009-07-12, by nemo
meh. let's try this one too. maybe "_TO_EDGE" is the magic difference
2009-07-12, by nemo
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