Mercurial
Mercurial
>
sheepy-clone
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-1000
-300
-100
-60
+60
+100
+300
+1000
+3000
+10000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
Some value for opacity. Did not adjust water colour.
2010-01-24, by nemo
Add Desert theme
2010-01-24, by nemo
forgot Themes CMakeLists file
2010-01-24, by nemo
Olympics theme, Ruler map training map and a bunch of new textures for the more "3d" terrain thingy Smaxx added.
2010-01-24, by nemo
sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
2010-01-24, by koda
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
2010-01-24, by koda
Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
2010-01-24, by nemo
Randomise order of play.
2010-01-24, by nemo
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
2010-01-23, by koda
settings tab has now a very nice iphone-like interface
2010-01-23, by koda
updated polish translation by szczur
2010-01-20, by koda
replace initialization/finalization statements with custom init functions
2010-01-18, by koda
objc/pascal finally working
2010-01-16, by koda
code cleanup and opengles optimizations
2010-01-16, by koda
settings are applied to game launch
2010-01-15, by koda
makes freepascal code compatible with OBJFPC mode
2010-01-14, by koda
can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
2010-01-14, by koda
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
2010-01-13, by koda
better network support + initial work for returning to frontend
2010-01-12, by koda
initial support for engine protocol
2010-01-10, by koda
move mixed functions in PascalExports
2010-01-09, by koda
iphone overlay button animation
2010-01-09, by koda
move all sdl source files in a proper directory
2010-01-08, by koda
add stub files for other views and prevent useless crashes
2010-01-08, by koda
fix italian translation
2010-01-08, by koda
frontend images by Tiy, first setup of frontend
2010-01-08, by koda
Hopefully this is the last error. Fix the if test, offset by -1 due to how the output appears to be handled.
2010-01-07, by nemo
touch input: reset zoom, attack button
2010-01-07, by koda
additional modifications for touch input
2010-01-07, by koda
Drop the LongInt conversion, strip the two tests that are too large
2010-01-07, by nemo
misspelling
2010-01-07, by nemo
bit of a short circuit to reduce a few pointless tests on most text strings
2010-01-07, by nemo
injection of custom code in SDL for iPhone in order to implement our frontend
2010-01-07, by koda
Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
2010-01-05, by nemo
Galician locale by "Gallaecio"
2010-01-05, by nemo
Palewolf's updated translation, images in misc
2010-01-04, by koda
lupdate + Palewolf's updated spanish translation + other patches of mine
2010-01-03, by koda
rewritten find_file part
2010-01-03, by koda
check for sdl_image and sdl_mixer versions
2010-01-03, by koda
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
2010-01-03, by koda
regression, powerpc colors working again
2009-12-24, by koda
introduction of IMG_Init
2009-12-24, by koda
Updated chinese and taiwanese locales. Need to run the taiwanese ones past my taiwanese coworkers. Changes were extensive.
2009-12-20, by nemo
binding typo
2009-12-20, by koda
update SDLMain.m/.h to latest version
2009-12-19, by koda
complete transition of longword->sdl_color for TTF bindings
2009-12-18, by koda
powerpc and gameserver compilation disabled temporarily
2009-12-18, by koda
random updates for 10.6 and iphone builds
2009-12-16, by koda
Implement "team" chat between spectators
2009-12-14, by unc0rr
Update translation
2009-12-14, by unc0rr
Fix a rare bug when crosshair stucks in up position
2009-12-10, by unc0rr
This seems a little more efficient
2009-12-09, by nemo
Restore the plural forms - lupdate-qt4 seems to be behaving now. update the compiled files too
2009-12-08, by nemo
Add language to each ts file, rerun disabling of teams.
2009-12-08, by nemo
revert 2695 until I figure out why the linguist update stripped the numerusforms.
2009-12-08, by nemo
Comment out the unused teams to avoid translators working on unused translations.
2009-12-08, by nemo
Can't trim this unless another value is used. needed for joins.
2009-12-05, by nemo
remove missing ogg
2009-12-02, by nemo
still updates for mac compilation
2009-11-30, by koda
Reorder
2009-11-29, by nemo
less
more
|
(0)
-1000
-300
-100
-60
+60
+100
+300
+1000
+3000
+10000
tip