Mercurial
Mercurial
>
sheepy-clone
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-3000
-1000
-300
-100
-15
+15
+100
+300
+1000
+3000
+10000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
2011-04-11, by nemo
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
2011-04-11, by sheepluva
now Random Weapons will show the weapon you will get during the other players turns
2011-04-11, by Henek
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
2011-04-10, by nemo
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
2011-04-10, by nemo
typo
2011-04-11, by y2kbugxp90
//
2011-04-10, by sheepluva
A bunch of Japanese edits
2011-04-11, by y2kbugxp90
Make WriteLnToConsole write to stderr instead of stdout
2011-04-10, by unc0rr
Got a start on localizing all these strings.
2011-04-10, by y2kbugxp90
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
2011-04-10, by unc0rr
The first of several Japanese language localization patches.
2011-04-10, by y2kbugxp90
Check for 0 health to avoid div by 0. spotted by mikade.
2011-04-09, by nemo
added Balanced Random Weapon gameplay script
2011-04-08, by claymore
Frontend: room rename
2011-04-08, by claymore
less
more
|
(0)
-3000
-1000
-300
-100
-15
+15
+100
+300
+1000
+3000
+10000
tip