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objc/pascal finally working
2010-01-16, by koda
code cleanup and opengles optimizations
2010-01-16, by koda
settings are applied to game launch
2010-01-15, by koda
makes freepascal code compatible with OBJFPC mode
2010-01-14, by koda
can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
2010-01-14, by koda
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
2010-01-13, by koda
better network support + initial work for returning to frontend
2010-01-12, by koda
initial support for engine protocol
2010-01-10, by koda
move mixed functions in PascalExports
2010-01-09, by koda
iphone overlay button animation
2010-01-09, by koda
move all sdl source files in a proper directory
2010-01-08, by koda
add stub files for other views and prevent useless crashes
2010-01-08, by koda
fix italian translation
2010-01-08, by koda
frontend images by Tiy, first setup of frontend
2010-01-08, by koda
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