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Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
2012-07-27, by nemo
frontlib: Fixed flib_netconn_send_leaveRoom returning -1 even though there was no error.
2012-08-02, by Medo
Added Mission 9: The Enemy Of My Enemy
2012-08-16, by belphegorr
merge
2012-07-27, by unc0rr
Hedgeroid: Fix argument passing to ChatFragment, small layout fixes
2012-08-01, by Medo
Modified final cutscene and fixed a skipping bug
2012-08-16, by belphegorr
oops
2012-07-27, by unc0rr
Hedgeroid: Added libjnidispatch.so and jna.jar
2012-08-01, by Medo
Fixed variable loading errors and added saving of "M8Scene" in mission 8
2012-08-10, by belphegorr
Fix edge case problems with sniper rifle
2012-07-27, by unc0rr
Hedgeroid: Room screen WIP
2012-08-01, by Medo
Solved "floating repositionings" in every mission
2012-08-10, by belphegorr
uploading to youtube, it works, but user interface is still incomplete
2012-07-26, by Stepan777
No more AI jumping lulz
2012-07-26, by unc0rr
this one too
2012-07-27, by nemo
Hedgeroid: various improvements:
2012-07-27, by Medo
Added Mission 8: Long Live The Queen
2012-08-10, by belphegorr
merge
2012-07-26, by Stepan777
Better prediction of cluster, melon, and whip
2012-07-26, by unc0rr
rewrite to make the string shorter
2012-07-27, by nemo
Merge
2012-07-26, by Medo
Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
2012-08-10, by belphegorr
merge
2012-07-25, by unc0rr
Removed gfOneClanMode from Mission 7
2012-08-02, by belphegorr
Commit commented out code which I used to debug AI walking
2012-07-25, by unc0rr
Added Mission 7: Family Reunion
2012-07-31, by belphegorr
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
2012-07-25, by unc0rr
Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
2012-07-25, by unc0rr
Mission 6: Modified a dialogue timing
2012-07-31, by belphegorr
Some tiny improvements to AI walking algorythm
2012-07-25, by unc0rr
Changes to pas2c - unreviewed apart from cursory glance and compile test.
2012-07-25, by xymeng
Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
2012-07-31, by belphegorr
Adjust firepunch and bat consts yet again
2012-07-25, by unc0rr
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
2012-07-25, by nemo
Mission 1: Fixed a typo
2012-07-31, by belphegorr
Prefer to bat enemy away dealing the same amount of damage
2012-07-24, by unc0rr
workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
2012-07-24, by nemo
Changed name of princess in mission 6 (forgot it last time).
2012-07-24, by belphegorr
No need to redefine signal
2012-07-24, by unc0rr
Fix bee crasher, tweak splash values
2012-07-24, by nemo
Removed some campaign variables from Mission 6.
2012-07-24, by belphegorr
better?
2012-07-21, by nemo
Switched Fell From Heaven to Fell From Grace on missions 5, 6.
2012-07-24, by belphegorr
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
2012-07-22, by unc0rr
Fixed localization of Mission 6 and fixed a typo.
2012-07-24, by belphegorr
unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
2012-07-20, by nemo
Finished mission 6: Dragon's lair
2012-07-23, by belphegorr
Ok. *these* should be safe with just this one extra check...
2012-07-20, by nemo
checkpoint merge
2012-08-30, by nemo
:( I have no idea why this did not work
2012-07-20, by nemo
Avoid desync playing back demos
2012-07-20, by nemo
don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
2012-07-20, by nemo
I thirst for randomness.
2012-07-20, by nemo
Try avoiding spamming the log by retaining the gears. untested.
2012-07-20, by nemo
Replace stupid 'mod' with 'and'
2012-07-20, by unc0rr
ooops (and indentation)
2012-07-20, by koda
press 8 to mute audio while ingame
2012-07-20, by koda
mod operator is so stupid in pascal
2012-07-20, by unc0rr
oh yeah, these too
2012-07-19, by nemo
Fix TARDIS, make switcher work w/ the new more stringent check.
2012-07-19, by nemo
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