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I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
2013-04-12, by nemo
New hwSqrt implementation which is 46/19 times faster than the old one!
2013-04-11, by unc0rr
CASE FOLDING!!!
0.9.19
2013-04-20, by koda
Reduce AI skills more on high Level values
2013-04-11, by unc0rr
fix for issue 599: "Change graphics size settings to use qspinbox"? somebody ask unC0Rr if that's what he wanted :p
0.9.19
2013-04-17, by sheepluva
implementation of a restart-game button. location and appearance is not final :P
2013-04-10, by thunderstruck
whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
0.9.19
2013-04-16, by sheepluva
This isn't necessary anymore
2013-04-10, by unc0rr
fix for Issue 611: Engine crash in portal code
0.9.19
2013-04-16, by sheepluva
- Revert server workaround over desync from r98e2dbdda8c0
2013-04-10, by unc0rr
make cleaver icon hint at that fact that you have 2 of them
0.9.19
2013-04-16, by sheepluva
Change collision detection with current hedgehog
2013-04-10, by jaree
description tweaks
0.9.19
2013-04-16, by sheepluva
Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
2013-04-10, by unc0rr
fix octorama preview
0.9.19
2013-04-15, by sheepluva
- Better fix to friends joins/quits highlighting problem
2013-04-08, by unc0rr
french translations
0.9.19
2013-04-15, by Matisumi
Merge.
2013-04-07, by dag10
add fruit theme svg sources; btw... in last commit I meant to type "splash", not "slash", sorry --sheepluva
0.9.19
2013-04-15, by Randy
merge
2013-04-07, by sheepluva
Fixed map preview overlap on certain locales (Fixes issue 549).
2013-04-07, by dag10
fixed slash for fruit theme
0.9.19
2013-04-15, by Randy
set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
2013-04-07, by nemo
engine translation update, french
0.9.19
2013-04-14, by Matisumi
fix 'failed to install translation' message when misc/locale in hedgewars.ini is empty (which is *always* when 'system default' is selected)
2013-04-06, by koda
cleaning up my own mess, turned out the italian translation has more descriptions than the english one XD
0.9.19
2013-04-14, by sheepluva
reintroduce the notice for restarting frontend after changing language
2013-04-06, by koda
cleaning up nemo's mess :P ( re3407eef6b5474b2a3ea49ea49e354dc05144005 )
0.9.19
2013-04-14, by sheepluva
check for network for feedback dialog too
2013-04-06, by koda
remove delays from "one of everything" weaponset
0.9.19
2013-04-13, by mikade
reintroduce the notification message in case you access dlc page without internet connection
2013-04-06, by koda
remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger.
0.9.19
2013-04-13, by sheepluva
fix displaying the right version of windows in system info
2013-04-05, by koda
IT translation file completed.
0.9.19
2013-04-11, by Marco Bresciani
close branch
cmake_pascal
2013-06-13, by koda
feedback, display ram size in MB
2013-04-05, by koda
remove bioshock3-reference on hedgehogs drowning (unlike its predecessors, it turned out to not take place underwater)
0.9.19
2013-04-12, by sheepluva
add useful variables for non-Makefile generators to set where we want our stuff built
cmake_pascal
2013-04-30, by koda
little feedback rewording
2013-04-05, by koda
Hats!
0.9.19
2013-04-07, by Randy
this makes Xcode generator test pass
cmake_pascal
2013-04-30, by koda
use SDL_Threads everywhere
2013-04-05, by koda
small engine translation updates. Thanks to community members 'Wuzzy' and 'Flandre Scarlet' for their suggestions :)
0.9.19
2013-04-07, by sheepluva
fpc sysroot should belong to user configuration
cmake_pascal
2013-04-30, by koda
drill test tweak based on watching AI play
2013-04-04, by nemo
Few Japanese (very "in progress") thansk to wife and the about.
0.9.19
2013-03-15, by Marco Bresciani
remove now-unused function
webgl
2013-04-04, by koda
cmake netiquette
cmake_pascal
2013-03-26, by koda
add shading
2013-04-04, by Randi
merge with latest default branch
0.9.19
2013-04-04, by koda
Fix pos() return type
webgl
2013-04-04, by unc0rr
restore the osx build disabling universal app support
cmake_pascal
2013-03-26, by koda
remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
2013-04-04, by nemo
and now engine in c links too (with more manual intervention as of issue 596)
webgl
2013-04-04, by koda
add and use the integrated version check
cmake_pascal
2013-03-26, by koda
forgot these from raa2ffd427f6a
2013-04-04, by koda
engine to c now compiles with some manual intervention (as of bug 596)
webgl
2013-04-04, by koda
link stdc++ (for physfs on linux) only when targetting 32bit
cmake_pascal
2013-03-26, by koda
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
2013-04-04, by nemo
update branch again
webgl
2013-04-04, by koda
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