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I shouldn'tve tracked this really, I should have just rejected that part of the transplant
2012-08-30, by nemo
Simplified Chinese Translation update
2012-08-13, by Jie Luo
improve html links + small bugfixes
2012-08-09, by Stepan777
Final checkpoint w/ campaign.
2012-08-30, by nemo
Check if 'for' cycle body is executed at least once
2012-08-09, by unc0rr
FindFFMPEG.cmake (used only for frontend for now).
2012-08-09, by Stepan777
All missions: switched blood needers with meatbags in dialogues
2012-08-26, by belphegorr
Don't accept room messages when not in room state. Not tested even if it builds.
2012-08-09, by unc0rr
merge
2012-08-09, by Stepan777
Mission 3: Added initial FirePunch
2012-08-26, by belphegorr
When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
2012-08-08, by nemo
Mission 2: fixed ammo menu bug
2012-08-26, by belphegorr
Keep room till last player quits
2012-08-08, by unc0rr
Mission 7: increased distance between Leaks and the princess, fixed EmitDenseClouds typo
2012-08-26, by belphegorr
er. more like this.
2012-08-08, by nemo
Mission 5: fixed a few bugs that came with the update (ammo menu bug and initial gear elimination bug)
2012-08-26, by belphegorr
Allow scripting to delete gears
2012-08-08, by nemo
Changed a line in Mission 2 dialogue...
2012-08-25, by belphegorr
oops
2012-08-07, by nemo
Fixed crashes in mission 3 after RestoreHog
2012-08-25, by belphegorr
Keep inlining
2012-08-07, by unc0rr
Modified missions to be compatible with the merge
2012-08-22, by belphegorr
More mess in pas2c:
2012-08-06, by unc0rr
Mission 3: Modified onPrecise (added out-commented debug code)
2012-08-19, by belphegorr
revert 3188794b9d87. does not do what I'd like.
2012-08-06, by nemo
Hedgeroid: Frantic scrabbling toward the deadline
2012-08-18, by Medo
improve video uploading
2012-08-06, by Stepan777
Mission 3: reduced enemy turn time, fixed other HideHog problems
2012-08-19, by belphegorr
oops
2012-08-05, by nemo
frontlib: Moved mapname sending to the end of flib_netconn_send_map
2012-08-18, by Medo
merge
2012-08-06, by Stepan777
Solved issues with HideHog in mission 2 and 3
2012-08-19, by belphegorr
no cake for youuuuu
2012-08-05, by nemo
engine: Added JNI-compatible function to start map generation
2012-08-18, by Medo
Modified AddAmmo()-s in consideration of gfPerHogAmmo in mission 2
2012-08-19, by belphegorr
Introduce 'a' and 'u' client flags to mark admins and authenticated users
2012-08-05, by unc0rr
frontlib:
2012-08-15, by Medo
Removed debug code.
2012-08-19, by belphegorr
Add bot level to CPU flag
2012-08-05, by nemo
frontlib/Hedgeroid: Modified frontlib build in Hedgeroid so it works without having to copy the source dir.
2012-08-12, by Medo
Mission 7: Added a visual gear to mark height, changed ShowMission to be more precise.
2012-08-19, by belphegorr
Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
2012-08-04, by nemo
Hedgeroid: fix wrong filenames due to windows not treating files case sensitive
2012-08-12, by Medo
Fixed a typo, frontend is now working properly
2012-08-19, by belphegorr
Also flag cases. Side effect might be some odd collision in rare cases w/ portals. Also, might cause unexpected collisions w/ cases in TestColl - although we could add a proximity check to the flag there, or simply switch to TestCollExcludingMe again. uCollisions seems mismatched w/ AI TestColl anyway. Possibly r+1+r vs r+r for gear diametre.
2012-08-04, by nemo
Removed useless cast in cmdlineClient
2012-08-12, by Medo
Silly add to facilitate transplant
2012-08-30, by nemo
oops
2012-08-04, by nemo
Hedgeroid:
2012-08-12, by Medo
Mission 7: changed enemy health, ammos, fixed crashes, princess no longer hidden
2012-08-19, by belphegorr
unbreak AI. remove inits from uLand
2012-08-04, by nemo
frontlib improvements:
2012-08-12, by Medo
Forgot to add mission 10
2012-08-19, by belphegorr
An experimental template to abuse this ability. A quick doubling of the "Islands" crazy template
2012-08-04, by nemo
frontlib: Added functions to query important constants from the library
2012-08-12, by Medo
Added a story ending mission/cut-scene
2012-08-19, by belphegorr
First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
2012-08-04, by nemo
Hedgeroid: Start using the frontlib for more operations
2012-08-06, by Medo
Added a FollowGear to the leaderDead animation in mission 9
2012-08-18, by belphegorr
Fix kamikaze crasher. Handle overlapping hogs case.
2012-08-04, by nemo
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