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updated russian translation
2011-06-19, by tsleon
passing by reference... my darkest enemy
2011-06-19, by koda
fix water bubbles like sheepluva wanted (also code formatting)
2011-06-19, by koda
under osx don't load a file in case a game is already running (also a little of code formatting)
2011-06-18, by koda
updated polish translation
2011-06-18, by krdrt5367
add the manual build server dir to .hgignore
2011-06-18, by koda
file association for mac!
2011-06-18, by koda
expose the available translations in the plist file
2011-06-15, by koda
forgot to update this variable name
2011-06-15, by koda
revert back to 512x512
2011-06-17, by nemo
okay...
2011-06-17, by mikade
Ability to turn camera following gears off
2011-06-21, by unc0rr
merge of tsleon's updated russian. I assume unc0rr will vet the phrasing
2011-06-17, by nemo
Fully playable version of Space Invasion (fingers crossed). No bugs known.
2011-06-16, by mikade
Don't stick to enemies when there are more than 2 clans
2011-06-21, by unc0rr
check alternate script loading path
2011-06-14, by nemo
corrected user ptData path
2011-06-14, by nemo
add missing user path check
2011-06-14, by nemo
Oops. Forgot an assignment.
2011-06-14, by nemo
Bit more reusability
2011-06-12, by nemo
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
2011-06-12, by nemo
If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
2011-06-12, by nemo
Make flakes respond to wind a bit more strongly
2011-06-12, by nemo
Skip droplets if plain splash is enabled, add a sanity check just in case.
2011-06-12, by nemo
Update for ver. 0.9.15
2011-06-10, by ts leon
Should reduce rope skip fail and unrealistic rope drownings
2011-06-11, by nemo
fix splash
2011-06-09, by nemo
tweak to avoid specks after damage
2011-06-09, by nemo
Set m_game_connected to false after emitting Disconnected(). This fixes a bug in a case such that when entering an invalid password, the game would bring you back to the main menu.
2011-06-08, by Zorg
Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
2011-06-08, by Zorg
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